fix: title bar buttons work with a finger on Wayland (Issue #36)
winit 0.29 draws the title bar itself on Wayland but only handles the mouse there. A vendored copy of winit 0.29.15 (vendor/winit, used via [patch.crates-io]) passes touches on the decorations to the frame like a left click, so close, minimize and maximize work with a finger and dragging the title bar moves the window. CI no longer sets a global -D warnings, which would also apply to the vendored crate; clippy still runs with -D warnings. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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use crate::{
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event_loop::{EventLoop, EventLoopBuilder, EventLoopWindowTarget},
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window::{Window, WindowBuilder},
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};
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use android_activity::{AndroidApp, ConfigurationRef, Rect};
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/// Additional methods on [`EventLoop`] that are specific to Android.
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pub trait EventLoopExtAndroid {}
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impl<T> EventLoopExtAndroid for EventLoop<T> {}
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/// Additional methods on [`EventLoopWindowTarget`] that are specific to Android.
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pub trait EventLoopWindowTargetExtAndroid {}
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/// Additional methods on [`Window`] that are specific to Android.
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pub trait WindowExtAndroid {
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fn content_rect(&self) -> Rect;
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fn config(&self) -> ConfigurationRef;
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}
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impl WindowExtAndroid for Window {
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fn content_rect(&self) -> Rect {
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self.window.content_rect()
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}
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fn config(&self) -> ConfigurationRef {
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self.window.config()
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}
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}
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impl<T> EventLoopWindowTargetExtAndroid for EventLoopWindowTarget<T> {}
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/// Additional methods on [`WindowBuilder`] that are specific to Android.
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pub trait WindowBuilderExtAndroid {}
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impl WindowBuilderExtAndroid for WindowBuilder {}
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pub trait EventLoopBuilderExtAndroid {
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/// Associates the `AndroidApp` that was passed to `android_main()` with the event loop
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///
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/// This must be called on Android since the `AndroidApp` is not global state.
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fn with_android_app(&mut self, app: AndroidApp) -> &mut Self;
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/// Calling this will mark the volume keys to be manually handled by the application
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///
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/// Default is to let the operating system handle the volume keys
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fn handle_volume_keys(&mut self) -> &mut Self;
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}
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impl<T> EventLoopBuilderExtAndroid for EventLoopBuilder<T> {
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fn with_android_app(&mut self, app: AndroidApp) -> &mut Self {
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self.platform_specific.android_app = Some(app);
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self
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}
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fn handle_volume_keys(&mut self) -> &mut Self {
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self.platform_specific.ignore_volume_keys = false;
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self
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}
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}
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/// Re-export of the `android_activity` API
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///
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/// Winit re-exports the `android_activity` API for convenience so that most
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/// applications can rely on the Winit crate to resolve the required version of
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/// `android_activity` and avoid any chance of a conflict between Winit and the
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/// application crate.
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///
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/// Unlike most libraries there can only be a single implementation
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/// of the `android_activity` glue crate linked with an application because
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/// it is responsible for the application's `android_main()` entry point.
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///
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/// Since Winit depends on a specific version of `android_activity` the simplest
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/// way to avoid creating a conflict is for applications to avoid explicitly
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/// depending on the `android_activity` crate, and instead consume the API that
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/// is re-exported by Winit.
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///
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/// For compatibility applications should then import the `AndroidApp` type for
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/// their `android_main(app: AndroidApp)` function like:
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/// ```rust
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/// #[cfg(target_os="android")]
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/// use winit::platform::android::activity::AndroidApp;
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/// ```
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pub mod activity {
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// We enable the `"native-activity"` feature just so that we can build the
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// docs, but it'll be very confusing for users to see the docs with that
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// feature enabled, so we avoid inlining it so that they're forced to view
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// it on the crate's own docs.rs page.
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#[doc(no_inline)]
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pub use android_activity::*;
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}
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