fix: title bar buttons work with a finger on Wayland (Issue #36)
winit 0.29 draws the title bar itself on Wayland but only handles the mouse there. A vendored copy of winit 0.29.15 (vendor/winit, used via [patch.crates-io]) passes touches on the decorations to the frame like a left click, so close, minimize and maximize work with a finger and dragging the title bar moves the window. CI no longer sets a global -D warnings, which would also apply to the vendored crate; clippy still runs with -D warnings. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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#![cfg(any(windows_platform, macos_platform, x11_platform, wayland_platform))]
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use crate::keyboard::Key;
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/// Additional methods for the `KeyEvent` which cannot be implemented on all
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/// platforms.
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pub trait KeyEventExtModifierSupplement {
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/// Identical to `KeyEvent::text` but this is affected by <kbd>Ctrl</kbd>.
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///
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/// For example, pressing <kbd>Ctrl</kbd>+<kbd>a</kbd> produces `Some("\x01")`.
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fn text_with_all_modifiers(&self) -> Option<&str>;
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/// This value ignores all modifiers including,
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/// but not limited to <kbd>Shift</kbd>, <kbd>Caps Lock</kbd>,
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/// and <kbd>Ctrl</kbd>. In most cases this means that the
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/// unicode character in the resulting string is lowercase.
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///
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/// This is useful for key-bindings / shortcut key combinations.
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///
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/// In case `logical_key` reports `Dead`, this will still report the
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/// key as `Character` according to the current keyboard layout. This value
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/// cannot be `Dead`.
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fn key_without_modifiers(&self) -> Key;
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}
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