fix: title bar buttons work with a finger on Wayland (Issue #36)
winit 0.29 draws the title bar itself on Wayland but only handles the mouse there. A vendored copy of winit 0.29.15 (vendor/winit, used via [patch.crates-io]) passes touches on the decorations to the frame like a left click, so close, minimize and maximize work with a finger and dragging the title bar moves the window. CI no longer sets a global -D warnings, which would also apply to the vendored crate; clippy still runs with -D warnings. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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+968
@@ -0,0 +1,968 @@
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#![deny(unused_results)]
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use std::{
|
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cell::{RefCell, RefMut},
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collections::HashSet,
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mem,
|
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os::raw::c_void,
|
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ptr,
|
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sync::{Arc, Mutex},
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time::Instant,
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};
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|
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use core_foundation::base::CFRelease;
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use core_foundation::date::CFAbsoluteTimeGetCurrent;
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use core_foundation::runloop::{
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kCFRunLoopCommonModes, CFRunLoopAddTimer, CFRunLoopGetMain, CFRunLoopRef, CFRunLoopTimerCreate,
|
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CFRunLoopTimerInvalidate, CFRunLoopTimerRef, CFRunLoopTimerSetNextFireDate,
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};
|
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use icrate::Foundation::{
|
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CGRect, CGSize, MainThreadMarker, NSInteger, NSOperatingSystemVersion, NSProcessInfo,
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||||
};
|
||||
use objc2::rc::Id;
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use objc2::runtime::AnyObject;
|
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use objc2::{msg_send, sel};
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use once_cell::sync::Lazy;
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use super::event_loop::{EventHandler, Never};
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use super::uikit::UIView;
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use super::view::WinitUIWindow;
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use crate::{
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dpi::PhysicalSize,
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event::{Event, InnerSizeWriter, StartCause, WindowEvent},
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event_loop::ControlFlow,
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window::WindowId as RootWindowId,
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||||
};
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macro_rules! bug {
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($($msg:tt)*) => {
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panic!("winit iOS bug, file an issue: {}", format!($($msg)*))
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};
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}
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|
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macro_rules! bug_assert {
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($test:expr, $($msg:tt)*) => {
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assert!($test, "winit iOS bug, file an issue: {}", format!($($msg)*))
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};
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}
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|
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#[derive(Debug)]
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pub enum EventWrapper {
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StaticEvent(Event<Never>),
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ScaleFactorChanged(ScaleFactorChanged),
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}
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|
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#[derive(Debug)]
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pub struct ScaleFactorChanged {
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pub(super) window: Id<WinitUIWindow>,
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pub(super) suggested_size: PhysicalSize<u32>,
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pub(super) scale_factor: f64,
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}
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|
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enum UserCallbackTransitionResult<'a> {
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Success {
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event_handler: Box<dyn EventHandler>,
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active_control_flow: ControlFlow,
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processing_redraws: bool,
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},
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ReentrancyPrevented {
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queued_events: &'a mut Vec<EventWrapper>,
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},
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||||
}
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||||
|
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impl Event<Never> {
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fn is_redraw(&self) -> bool {
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matches!(
|
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self,
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Event::WindowEvent {
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event: WindowEvent::RedrawRequested,
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||||
..
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||||
}
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||||
)
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||||
}
|
||||
}
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||||
|
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// this is the state machine for the app lifecycle
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#[derive(Debug)]
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#[must_use = "dropping `AppStateImpl` without inspecting it is probably a bug"]
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enum AppStateImpl {
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NotLaunched {
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queued_windows: Vec<Id<WinitUIWindow>>,
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queued_events: Vec<EventWrapper>,
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queued_gpu_redraws: HashSet<Id<WinitUIWindow>>,
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},
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Launching {
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queued_windows: Vec<Id<WinitUIWindow>>,
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queued_events: Vec<EventWrapper>,
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queued_event_handler: Box<dyn EventHandler>,
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queued_gpu_redraws: HashSet<Id<WinitUIWindow>>,
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},
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ProcessingEvents {
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event_handler: Box<dyn EventHandler>,
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queued_gpu_redraws: HashSet<Id<WinitUIWindow>>,
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active_control_flow: ControlFlow,
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},
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// special state to deal with reentrancy and prevent mutable aliasing.
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InUserCallback {
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queued_events: Vec<EventWrapper>,
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queued_gpu_redraws: HashSet<Id<WinitUIWindow>>,
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},
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ProcessingRedraws {
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event_handler: Box<dyn EventHandler>,
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active_control_flow: ControlFlow,
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},
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Waiting {
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waiting_event_handler: Box<dyn EventHandler>,
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start: Instant,
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},
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PollFinished {
|
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waiting_event_handler: Box<dyn EventHandler>,
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},
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Terminated,
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}
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|
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pub(crate) struct AppState {
|
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// This should never be `None`, except for briefly during a state transition.
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app_state: Option<AppStateImpl>,
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control_flow: ControlFlow,
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waker: EventLoopWaker,
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}
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impl AppState {
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pub(crate) fn get_mut(_mtm: MainThreadMarker) -> RefMut<'static, AppState> {
|
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// basically everything in UIKit requires the main thread, so it's pointless to use the
|
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// std::sync APIs.
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// must be mut because plain `static` requires `Sync`
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static mut APP_STATE: RefCell<Option<AppState>> = RefCell::new(None);
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let mut guard = unsafe { APP_STATE.borrow_mut() };
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if guard.is_none() {
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#[inline(never)]
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#[cold]
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fn init_guard(guard: &mut RefMut<'static, Option<AppState>>) {
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let waker = EventLoopWaker::new(unsafe { CFRunLoopGetMain() });
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**guard = Some(AppState {
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app_state: Some(AppStateImpl::NotLaunched {
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queued_windows: Vec::new(),
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queued_events: Vec::new(),
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queued_gpu_redraws: HashSet::new(),
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}),
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control_flow: ControlFlow::default(),
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waker,
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});
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}
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init_guard(&mut guard);
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}
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RefMut::map(guard, |state| state.as_mut().unwrap())
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}
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fn state(&self) -> &AppStateImpl {
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match &self.app_state {
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Some(ref state) => state,
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None => bug!("`AppState` previously failed a state transition"),
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}
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}
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fn state_mut(&mut self) -> &mut AppStateImpl {
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match &mut self.app_state {
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Some(ref mut state) => state,
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None => bug!("`AppState` previously failed a state transition"),
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}
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}
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fn take_state(&mut self) -> AppStateImpl {
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match self.app_state.take() {
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Some(state) => state,
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None => bug!("`AppState` previously failed a state transition"),
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}
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}
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fn set_state(&mut self, new_state: AppStateImpl) {
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bug_assert!(
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self.app_state.is_none(),
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"attempted to set an `AppState` without calling `take_state` first {:?}",
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self.app_state
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);
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self.app_state = Some(new_state)
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}
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fn replace_state(&mut self, new_state: AppStateImpl) -> AppStateImpl {
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match &mut self.app_state {
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Some(ref mut state) => mem::replace(state, new_state),
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None => bug!("`AppState` previously failed a state transition"),
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}
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}
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fn has_launched(&self) -> bool {
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!matches!(
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self.state(),
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AppStateImpl::NotLaunched { .. } | AppStateImpl::Launching { .. }
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)
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}
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fn has_terminated(&self) -> bool {
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matches!(self.state(), AppStateImpl::Terminated)
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}
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fn will_launch_transition(&mut self, queued_event_handler: Box<dyn EventHandler>) {
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let (queued_windows, queued_events, queued_gpu_redraws) = match self.take_state() {
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AppStateImpl::NotLaunched {
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queued_windows,
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queued_events,
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queued_gpu_redraws,
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} => (queued_windows, queued_events, queued_gpu_redraws),
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s => bug!("unexpected state {:?}", s),
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};
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self.set_state(AppStateImpl::Launching {
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queued_windows,
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queued_events,
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queued_event_handler,
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queued_gpu_redraws,
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});
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}
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fn did_finish_launching_transition(&mut self) -> (Vec<Id<WinitUIWindow>>, Vec<EventWrapper>) {
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let (windows, events, event_handler, queued_gpu_redraws) = match self.take_state() {
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AppStateImpl::Launching {
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queued_windows,
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queued_events,
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queued_event_handler,
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queued_gpu_redraws,
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} => (
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queued_windows,
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queued_events,
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queued_event_handler,
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queued_gpu_redraws,
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),
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s => bug!("unexpected state {:?}", s),
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};
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self.set_state(AppStateImpl::ProcessingEvents {
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event_handler,
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active_control_flow: self.control_flow,
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queued_gpu_redraws,
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});
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(windows, events)
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}
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fn wakeup_transition(&mut self) -> Option<EventWrapper> {
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// before `AppState::did_finish_launching` is called, pretend there is no running
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// event loop.
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if !self.has_launched() || self.has_terminated() {
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return None;
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}
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let (event_handler, event) = match (self.control_flow, self.take_state()) {
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(
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ControlFlow::Poll,
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AppStateImpl::PollFinished {
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waiting_event_handler,
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},
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) => (
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waiting_event_handler,
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EventWrapper::StaticEvent(Event::NewEvents(StartCause::Poll)),
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),
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(
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ControlFlow::Wait,
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AppStateImpl::Waiting {
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waiting_event_handler,
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start,
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},
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) => (
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waiting_event_handler,
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EventWrapper::StaticEvent(Event::NewEvents(StartCause::WaitCancelled {
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start,
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requested_resume: None,
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})),
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),
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(
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ControlFlow::WaitUntil(requested_resume),
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AppStateImpl::Waiting {
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waiting_event_handler,
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start,
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},
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) => {
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let event = if Instant::now() >= requested_resume {
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EventWrapper::StaticEvent(Event::NewEvents(StartCause::ResumeTimeReached {
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start,
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requested_resume,
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}))
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} else {
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EventWrapper::StaticEvent(Event::NewEvents(StartCause::WaitCancelled {
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start,
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requested_resume: Some(requested_resume),
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}))
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};
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(waiting_event_handler, event)
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}
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s => bug!("`EventHandler` unexpectedly woke up {:?}", s),
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};
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|
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self.set_state(AppStateImpl::ProcessingEvents {
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event_handler,
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queued_gpu_redraws: Default::default(),
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active_control_flow: self.control_flow,
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});
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Some(event)
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}
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fn try_user_callback_transition(&mut self) -> UserCallbackTransitionResult<'_> {
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// If we're not able to process an event due to recursion or `Init` not having been sent out
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// yet, then queue the events up.
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match self.state_mut() {
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&mut AppStateImpl::Launching {
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ref mut queued_events,
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..
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}
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| &mut AppStateImpl::NotLaunched {
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ref mut queued_events,
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..
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}
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| &mut AppStateImpl::InUserCallback {
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ref mut queued_events,
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..
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} => {
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// A lifetime cast: early returns are not currently handled well with NLL, but
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// polonius handles them well. This transmute is a safe workaround.
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return unsafe {
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mem::transmute::<
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UserCallbackTransitionResult<'_>,
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UserCallbackTransitionResult<'_>,
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>(UserCallbackTransitionResult::ReentrancyPrevented {
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queued_events,
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||||
})
|
||||
};
|
||||
}
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||||
|
||||
&mut AppStateImpl::ProcessingEvents { .. }
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||||
| &mut AppStateImpl::ProcessingRedraws { .. } => {}
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||||
|
||||
s @ &mut AppStateImpl::PollFinished { .. }
|
||||
| s @ &mut AppStateImpl::Waiting { .. }
|
||||
| s @ &mut AppStateImpl::Terminated => {
|
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bug!("unexpected attempted to process an event {:?}", s)
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||||
}
|
||||
}
|
||||
|
||||
let (event_handler, queued_gpu_redraws, active_control_flow, processing_redraws) =
|
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match self.take_state() {
|
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AppStateImpl::Launching { .. }
|
||||
| AppStateImpl::NotLaunched { .. }
|
||||
| AppStateImpl::InUserCallback { .. } => unreachable!(),
|
||||
AppStateImpl::ProcessingEvents {
|
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event_handler,
|
||||
queued_gpu_redraws,
|
||||
active_control_flow,
|
||||
} => (
|
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event_handler,
|
||||
queued_gpu_redraws,
|
||||
active_control_flow,
|
||||
false,
|
||||
),
|
||||
AppStateImpl::ProcessingRedraws {
|
||||
event_handler,
|
||||
active_control_flow,
|
||||
} => (event_handler, Default::default(), active_control_flow, true),
|
||||
AppStateImpl::PollFinished { .. }
|
||||
| AppStateImpl::Waiting { .. }
|
||||
| AppStateImpl::Terminated => unreachable!(),
|
||||
};
|
||||
self.set_state(AppStateImpl::InUserCallback {
|
||||
queued_events: Vec::new(),
|
||||
queued_gpu_redraws,
|
||||
});
|
||||
UserCallbackTransitionResult::Success {
|
||||
event_handler,
|
||||
active_control_flow,
|
||||
processing_redraws,
|
||||
}
|
||||
}
|
||||
|
||||
fn main_events_cleared_transition(&mut self) -> HashSet<Id<WinitUIWindow>> {
|
||||
let (event_handler, queued_gpu_redraws, active_control_flow) = match self.take_state() {
|
||||
AppStateImpl::ProcessingEvents {
|
||||
event_handler,
|
||||
queued_gpu_redraws,
|
||||
active_control_flow,
|
||||
} => (event_handler, queued_gpu_redraws, active_control_flow),
|
||||
s => bug!("unexpected state {:?}", s),
|
||||
};
|
||||
self.set_state(AppStateImpl::ProcessingRedraws {
|
||||
event_handler,
|
||||
active_control_flow,
|
||||
});
|
||||
queued_gpu_redraws
|
||||
}
|
||||
|
||||
fn events_cleared_transition(&mut self) {
|
||||
if !self.has_launched() || self.has_terminated() {
|
||||
return;
|
||||
}
|
||||
let (waiting_event_handler, old) = match self.take_state() {
|
||||
AppStateImpl::ProcessingRedraws {
|
||||
event_handler,
|
||||
active_control_flow,
|
||||
} => (event_handler, active_control_flow),
|
||||
s => bug!("unexpected state {:?}", s),
|
||||
};
|
||||
|
||||
let new = self.control_flow;
|
||||
match (old, new) {
|
||||
(ControlFlow::Wait, ControlFlow::Wait) => {
|
||||
let start = Instant::now();
|
||||
self.set_state(AppStateImpl::Waiting {
|
||||
waiting_event_handler,
|
||||
start,
|
||||
});
|
||||
}
|
||||
(ControlFlow::WaitUntil(old_instant), ControlFlow::WaitUntil(new_instant))
|
||||
if old_instant == new_instant =>
|
||||
{
|
||||
let start = Instant::now();
|
||||
self.set_state(AppStateImpl::Waiting {
|
||||
waiting_event_handler,
|
||||
start,
|
||||
});
|
||||
}
|
||||
(_, ControlFlow::Wait) => {
|
||||
let start = Instant::now();
|
||||
self.set_state(AppStateImpl::Waiting {
|
||||
waiting_event_handler,
|
||||
start,
|
||||
});
|
||||
self.waker.stop()
|
||||
}
|
||||
(_, ControlFlow::WaitUntil(new_instant)) => {
|
||||
let start = Instant::now();
|
||||
self.set_state(AppStateImpl::Waiting {
|
||||
waiting_event_handler,
|
||||
start,
|
||||
});
|
||||
self.waker.start_at(new_instant)
|
||||
}
|
||||
// Unlike on macOS, handle Poll to Poll transition here to call the waker
|
||||
(_, ControlFlow::Poll) => {
|
||||
self.set_state(AppStateImpl::PollFinished {
|
||||
waiting_event_handler,
|
||||
});
|
||||
self.waker.start()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn terminated_transition(&mut self) -> Box<dyn EventHandler> {
|
||||
match self.replace_state(AppStateImpl::Terminated) {
|
||||
AppStateImpl::ProcessingEvents { event_handler, .. } => event_handler,
|
||||
s => bug!("`LoopExiting` happened while not processing events {:?}", s),
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn set_control_flow(&mut self, control_flow: ControlFlow) {
|
||||
self.control_flow = control_flow;
|
||||
}
|
||||
|
||||
pub(crate) fn control_flow(&self) -> ControlFlow {
|
||||
self.control_flow
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn set_key_window(mtm: MainThreadMarker, window: &Id<WinitUIWindow>) {
|
||||
let mut this = AppState::get_mut(mtm);
|
||||
match this.state_mut() {
|
||||
&mut AppStateImpl::NotLaunched {
|
||||
ref mut queued_windows,
|
||||
..
|
||||
} => return queued_windows.push(window.clone()),
|
||||
&mut AppStateImpl::ProcessingEvents { .. }
|
||||
| &mut AppStateImpl::InUserCallback { .. }
|
||||
| &mut AppStateImpl::ProcessingRedraws { .. } => {}
|
||||
s @ &mut AppStateImpl::Launching { .. }
|
||||
| s @ &mut AppStateImpl::Waiting { .. }
|
||||
| s @ &mut AppStateImpl::PollFinished { .. } => bug!("unexpected state {:?}", s),
|
||||
&mut AppStateImpl::Terminated => {
|
||||
panic!("Attempt to create a `Window` after the app has terminated")
|
||||
}
|
||||
}
|
||||
drop(this);
|
||||
window.makeKeyAndVisible();
|
||||
}
|
||||
|
||||
pub(crate) fn queue_gl_or_metal_redraw(mtm: MainThreadMarker, window: Id<WinitUIWindow>) {
|
||||
let mut this = AppState::get_mut(mtm);
|
||||
match this.state_mut() {
|
||||
&mut AppStateImpl::NotLaunched {
|
||||
ref mut queued_gpu_redraws,
|
||||
..
|
||||
}
|
||||
| &mut AppStateImpl::Launching {
|
||||
ref mut queued_gpu_redraws,
|
||||
..
|
||||
}
|
||||
| &mut AppStateImpl::ProcessingEvents {
|
||||
ref mut queued_gpu_redraws,
|
||||
..
|
||||
}
|
||||
| &mut AppStateImpl::InUserCallback {
|
||||
ref mut queued_gpu_redraws,
|
||||
..
|
||||
} => {
|
||||
let _ = queued_gpu_redraws.insert(window);
|
||||
}
|
||||
s @ &mut AppStateImpl::ProcessingRedraws { .. }
|
||||
| s @ &mut AppStateImpl::Waiting { .. }
|
||||
| s @ &mut AppStateImpl::PollFinished { .. } => bug!("unexpected state {:?}", s),
|
||||
&mut AppStateImpl::Terminated => {
|
||||
panic!("Attempt to create a `Window` after the app has terminated")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn will_launch(mtm: MainThreadMarker, queued_event_handler: Box<dyn EventHandler>) {
|
||||
AppState::get_mut(mtm).will_launch_transition(queued_event_handler)
|
||||
}
|
||||
|
||||
pub fn did_finish_launching(mtm: MainThreadMarker) {
|
||||
let mut this = AppState::get_mut(mtm);
|
||||
let windows = match this.state_mut() {
|
||||
AppStateImpl::Launching { queued_windows, .. } => mem::take(queued_windows),
|
||||
s => bug!("unexpected state {:?}", s),
|
||||
};
|
||||
|
||||
this.waker.start();
|
||||
|
||||
// have to drop RefMut because the window setup code below can trigger new events
|
||||
drop(this);
|
||||
|
||||
for window in windows {
|
||||
// Do a little screen dance here to account for windows being created before
|
||||
// `UIApplicationMain` is called. This fixes visual issues such as being
|
||||
// offcenter and sized incorrectly. Additionally, to fix orientation issues, we
|
||||
// gotta reset the `rootViewController`.
|
||||
//
|
||||
// relevant iOS log:
|
||||
// ```
|
||||
// [ApplicationLifecycle] Windows were created before application initialzation
|
||||
// completed. This may result in incorrect visual appearance.
|
||||
// ```
|
||||
let screen = window.screen();
|
||||
let _: () = unsafe { msg_send![&window, setScreen: ptr::null::<AnyObject>()] };
|
||||
window.setScreen(&screen);
|
||||
|
||||
let controller = window.rootViewController();
|
||||
window.setRootViewController(None);
|
||||
window.setRootViewController(controller.as_deref());
|
||||
|
||||
window.makeKeyAndVisible();
|
||||
}
|
||||
|
||||
let (windows, events) = AppState::get_mut(mtm).did_finish_launching_transition();
|
||||
|
||||
let events = std::iter::once(EventWrapper::StaticEvent(Event::NewEvents(
|
||||
StartCause::Init,
|
||||
)))
|
||||
.chain(events);
|
||||
handle_nonuser_events(mtm, events);
|
||||
|
||||
// the above window dance hack, could possibly trigger new windows to be created.
|
||||
// we can just set those windows up normally, as they were created after didFinishLaunching
|
||||
for window in windows {
|
||||
window.makeKeyAndVisible();
|
||||
}
|
||||
}
|
||||
|
||||
// AppState::did_finish_launching handles the special transition `Init`
|
||||
pub fn handle_wakeup_transition(mtm: MainThreadMarker) {
|
||||
let mut this = AppState::get_mut(mtm);
|
||||
let wakeup_event = match this.wakeup_transition() {
|
||||
None => return,
|
||||
Some(wakeup_event) => wakeup_event,
|
||||
};
|
||||
drop(this);
|
||||
|
||||
handle_nonuser_event(mtm, wakeup_event)
|
||||
}
|
||||
|
||||
pub(crate) fn handle_nonuser_event(mtm: MainThreadMarker, event: EventWrapper) {
|
||||
handle_nonuser_events(mtm, std::iter::once(event))
|
||||
}
|
||||
|
||||
pub(crate) fn handle_nonuser_events<I: IntoIterator<Item = EventWrapper>>(
|
||||
mtm: MainThreadMarker,
|
||||
events: I,
|
||||
) {
|
||||
let mut this = AppState::get_mut(mtm);
|
||||
if this.has_terminated() {
|
||||
return;
|
||||
}
|
||||
|
||||
let (mut event_handler, active_control_flow, processing_redraws) =
|
||||
match this.try_user_callback_transition() {
|
||||
UserCallbackTransitionResult::ReentrancyPrevented { queued_events } => {
|
||||
queued_events.extend(events);
|
||||
return;
|
||||
}
|
||||
UserCallbackTransitionResult::Success {
|
||||
event_handler,
|
||||
active_control_flow,
|
||||
processing_redraws,
|
||||
} => (event_handler, active_control_flow, processing_redraws),
|
||||
};
|
||||
drop(this);
|
||||
|
||||
for wrapper in events {
|
||||
match wrapper {
|
||||
EventWrapper::StaticEvent(event) => {
|
||||
if !processing_redraws && event.is_redraw() {
|
||||
log::info!("processing `RedrawRequested` during the main event loop");
|
||||
} else if processing_redraws && !event.is_redraw() {
|
||||
log::warn!(
|
||||
"processing non `RedrawRequested` event after the main event loop: {:#?}",
|
||||
event
|
||||
);
|
||||
}
|
||||
event_handler.handle_nonuser_event(event)
|
||||
}
|
||||
EventWrapper::ScaleFactorChanged(event) => {
|
||||
handle_hidpi_proxy(&mut event_handler, event)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
loop {
|
||||
let mut this = AppState::get_mut(mtm);
|
||||
let queued_events = match this.state_mut() {
|
||||
&mut AppStateImpl::InUserCallback {
|
||||
ref mut queued_events,
|
||||
queued_gpu_redraws: _,
|
||||
} => mem::take(queued_events),
|
||||
s => bug!("unexpected state {:?}", s),
|
||||
};
|
||||
if queued_events.is_empty() {
|
||||
let queued_gpu_redraws = match this.take_state() {
|
||||
AppStateImpl::InUserCallback {
|
||||
queued_events: _,
|
||||
queued_gpu_redraws,
|
||||
} => queued_gpu_redraws,
|
||||
_ => unreachable!(),
|
||||
};
|
||||
this.app_state = Some(if processing_redraws {
|
||||
bug_assert!(
|
||||
queued_gpu_redraws.is_empty(),
|
||||
"redraw queued while processing redraws"
|
||||
);
|
||||
AppStateImpl::ProcessingRedraws {
|
||||
event_handler,
|
||||
active_control_flow,
|
||||
}
|
||||
} else {
|
||||
AppStateImpl::ProcessingEvents {
|
||||
event_handler,
|
||||
queued_gpu_redraws,
|
||||
active_control_flow,
|
||||
}
|
||||
});
|
||||
break;
|
||||
}
|
||||
drop(this);
|
||||
|
||||
for wrapper in queued_events {
|
||||
match wrapper {
|
||||
EventWrapper::StaticEvent(event) => {
|
||||
if !processing_redraws && event.is_redraw() {
|
||||
log::info!("processing `RedrawRequested` during the main event loop");
|
||||
} else if processing_redraws && !event.is_redraw() {
|
||||
log::warn!(
|
||||
"processing non-`RedrawRequested` event after the main event loop: {:#?}",
|
||||
event
|
||||
);
|
||||
}
|
||||
event_handler.handle_nonuser_event(event)
|
||||
}
|
||||
EventWrapper::ScaleFactorChanged(event) => {
|
||||
handle_hidpi_proxy(&mut event_handler, event)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn handle_user_events(mtm: MainThreadMarker) {
|
||||
let mut this = AppState::get_mut(mtm);
|
||||
let (mut event_handler, active_control_flow, processing_redraws) =
|
||||
match this.try_user_callback_transition() {
|
||||
UserCallbackTransitionResult::ReentrancyPrevented { .. } => {
|
||||
bug!("unexpected attempted to process an event")
|
||||
}
|
||||
UserCallbackTransitionResult::Success {
|
||||
event_handler,
|
||||
active_control_flow,
|
||||
processing_redraws,
|
||||
} => (event_handler, active_control_flow, processing_redraws),
|
||||
};
|
||||
if processing_redraws {
|
||||
bug!("user events attempted to be sent out while `ProcessingRedraws`");
|
||||
}
|
||||
drop(this);
|
||||
|
||||
event_handler.handle_user_events();
|
||||
|
||||
loop {
|
||||
let mut this = AppState::get_mut(mtm);
|
||||
let queued_events = match this.state_mut() {
|
||||
&mut AppStateImpl::InUserCallback {
|
||||
ref mut queued_events,
|
||||
queued_gpu_redraws: _,
|
||||
} => mem::take(queued_events),
|
||||
s => bug!("unexpected state {:?}", s),
|
||||
};
|
||||
if queued_events.is_empty() {
|
||||
let queued_gpu_redraws = match this.take_state() {
|
||||
AppStateImpl::InUserCallback {
|
||||
queued_events: _,
|
||||
queued_gpu_redraws,
|
||||
} => queued_gpu_redraws,
|
||||
_ => unreachable!(),
|
||||
};
|
||||
this.app_state = Some(AppStateImpl::ProcessingEvents {
|
||||
event_handler,
|
||||
queued_gpu_redraws,
|
||||
active_control_flow,
|
||||
});
|
||||
break;
|
||||
}
|
||||
drop(this);
|
||||
|
||||
for wrapper in queued_events {
|
||||
match wrapper {
|
||||
EventWrapper::StaticEvent(event) => event_handler.handle_nonuser_event(event),
|
||||
EventWrapper::ScaleFactorChanged(event) => {
|
||||
handle_hidpi_proxy(&mut event_handler, event)
|
||||
}
|
||||
}
|
||||
}
|
||||
event_handler.handle_user_events();
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_main_events_cleared(mtm: MainThreadMarker) {
|
||||
let mut this = AppState::get_mut(mtm);
|
||||
if !this.has_launched() || this.has_terminated() {
|
||||
return;
|
||||
}
|
||||
match this.state_mut() {
|
||||
AppStateImpl::ProcessingEvents { .. } => {}
|
||||
_ => bug!("`ProcessingRedraws` happened unexpectedly"),
|
||||
};
|
||||
drop(this);
|
||||
|
||||
handle_user_events(mtm);
|
||||
|
||||
let mut this = AppState::get_mut(mtm);
|
||||
let redraw_events: Vec<EventWrapper> = this
|
||||
.main_events_cleared_transition()
|
||||
.into_iter()
|
||||
.map(|window| {
|
||||
EventWrapper::StaticEvent(Event::WindowEvent {
|
||||
window_id: RootWindowId(window.id()),
|
||||
event: WindowEvent::RedrawRequested,
|
||||
})
|
||||
})
|
||||
.collect();
|
||||
drop(this);
|
||||
|
||||
handle_nonuser_events(mtm, redraw_events);
|
||||
handle_nonuser_event(mtm, EventWrapper::StaticEvent(Event::AboutToWait));
|
||||
}
|
||||
|
||||
pub fn handle_events_cleared(mtm: MainThreadMarker) {
|
||||
AppState::get_mut(mtm).events_cleared_transition();
|
||||
}
|
||||
|
||||
pub fn terminated(mtm: MainThreadMarker) {
|
||||
let mut this = AppState::get_mut(mtm);
|
||||
let mut event_handler = this.terminated_transition();
|
||||
drop(this);
|
||||
|
||||
event_handler.handle_nonuser_event(Event::LoopExiting)
|
||||
}
|
||||
|
||||
fn handle_hidpi_proxy(event_handler: &mut Box<dyn EventHandler>, event: ScaleFactorChanged) {
|
||||
let ScaleFactorChanged {
|
||||
suggested_size,
|
||||
scale_factor,
|
||||
window,
|
||||
} = event;
|
||||
let new_inner_size = Arc::new(Mutex::new(suggested_size));
|
||||
let event = Event::WindowEvent {
|
||||
window_id: RootWindowId(window.id()),
|
||||
event: WindowEvent::ScaleFactorChanged {
|
||||
scale_factor,
|
||||
inner_size_writer: InnerSizeWriter::new(Arc::downgrade(&new_inner_size)),
|
||||
},
|
||||
};
|
||||
event_handler.handle_nonuser_event(event);
|
||||
let (view, screen_frame) = get_view_and_screen_frame(&window);
|
||||
let physical_size = *new_inner_size.lock().unwrap();
|
||||
drop(new_inner_size);
|
||||
let logical_size = physical_size.to_logical(scale_factor);
|
||||
let size = CGSize::new(logical_size.width, logical_size.height);
|
||||
let new_frame: CGRect = CGRect::new(screen_frame.origin, size);
|
||||
view.setFrame(new_frame);
|
||||
}
|
||||
|
||||
fn get_view_and_screen_frame(window: &WinitUIWindow) -> (Id<UIView>, CGRect) {
|
||||
let view_controller = window.rootViewController().unwrap();
|
||||
let view = view_controller.view().unwrap();
|
||||
let bounds = window.bounds();
|
||||
let screen = window.screen();
|
||||
let screen_space = screen.coordinateSpace();
|
||||
let screen_frame = window.convertRect_toCoordinateSpace(bounds, &screen_space);
|
||||
(view, screen_frame)
|
||||
}
|
||||
|
||||
struct EventLoopWaker {
|
||||
timer: CFRunLoopTimerRef,
|
||||
}
|
||||
|
||||
impl Drop for EventLoopWaker {
|
||||
fn drop(&mut self) {
|
||||
unsafe {
|
||||
CFRunLoopTimerInvalidate(self.timer);
|
||||
CFRelease(self.timer as _);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl EventLoopWaker {
|
||||
fn new(rl: CFRunLoopRef) -> EventLoopWaker {
|
||||
extern "C" fn wakeup_main_loop(_timer: CFRunLoopTimerRef, _info: *mut c_void) {}
|
||||
unsafe {
|
||||
// Create a timer with a 0.1µs interval (1ns does not work) to mimic polling.
|
||||
// It is initially setup with a first fire time really far into the
|
||||
// future, but that gets changed to fire immediately in did_finish_launching
|
||||
let timer = CFRunLoopTimerCreate(
|
||||
ptr::null_mut(),
|
||||
std::f64::MAX,
|
||||
0.000_000_1,
|
||||
0,
|
||||
0,
|
||||
wakeup_main_loop,
|
||||
ptr::null_mut(),
|
||||
);
|
||||
CFRunLoopAddTimer(rl, timer, kCFRunLoopCommonModes);
|
||||
|
||||
EventLoopWaker { timer }
|
||||
}
|
||||
}
|
||||
|
||||
fn stop(&mut self) {
|
||||
unsafe { CFRunLoopTimerSetNextFireDate(self.timer, std::f64::MAX) }
|
||||
}
|
||||
|
||||
fn start(&mut self) {
|
||||
unsafe { CFRunLoopTimerSetNextFireDate(self.timer, std::f64::MIN) }
|
||||
}
|
||||
|
||||
fn start_at(&mut self, instant: Instant) {
|
||||
let now = Instant::now();
|
||||
if now >= instant {
|
||||
self.start();
|
||||
} else {
|
||||
unsafe {
|
||||
let current = CFAbsoluteTimeGetCurrent();
|
||||
let duration = instant - now;
|
||||
let fsecs =
|
||||
duration.subsec_nanos() as f64 / 1_000_000_000.0 + duration.as_secs() as f64;
|
||||
CFRunLoopTimerSetNextFireDate(self.timer, current + fsecs)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
macro_rules! os_capabilities {
|
||||
(
|
||||
$(
|
||||
$(#[$attr:meta])*
|
||||
$error_name:ident: $objc_call:literal,
|
||||
$name:ident: $major:literal-$minor:literal
|
||||
),*
|
||||
$(,)*
|
||||
) => {
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct OSCapabilities {
|
||||
$(
|
||||
pub $name: bool,
|
||||
)*
|
||||
|
||||
os_version: NSOperatingSystemVersion,
|
||||
}
|
||||
|
||||
impl From<NSOperatingSystemVersion> for OSCapabilities {
|
||||
fn from(os_version: NSOperatingSystemVersion) -> OSCapabilities {
|
||||
$(let $name = meets_requirements(os_version, $major, $minor);)*
|
||||
OSCapabilities { $($name,)* os_version, }
|
||||
}
|
||||
}
|
||||
|
||||
impl OSCapabilities {$(
|
||||
$(#[$attr])*
|
||||
pub fn $error_name(&self, extra_msg: &str) {
|
||||
log::warn!(
|
||||
concat!("`", $objc_call, "` requires iOS {}.{}+. This device is running iOS {}.{}.{}. {}"),
|
||||
$major, $minor, self.os_version.majorVersion, self.os_version.minorVersion, self.os_version.patchVersion,
|
||||
extra_msg
|
||||
)
|
||||
}
|
||||
)*}
|
||||
};
|
||||
}
|
||||
|
||||
os_capabilities! {
|
||||
/// <https://developer.apple.com/documentation/uikit/uiview/2891103-safeareainsets?language=objc>
|
||||
#[allow(unused)] // error message unused
|
||||
safe_area_err_msg: "-[UIView safeAreaInsets]",
|
||||
safe_area: 11-0,
|
||||
/// <https://developer.apple.com/documentation/uikit/uiviewcontroller/2887509-setneedsupdateofhomeindicatoraut?language=objc>
|
||||
home_indicator_hidden_err_msg: "-[UIViewController setNeedsUpdateOfHomeIndicatorAutoHidden]",
|
||||
home_indicator_hidden: 11-0,
|
||||
/// <https://developer.apple.com/documentation/uikit/uiviewcontroller/2887507-setneedsupdateofscreenedgesdefer?language=objc>
|
||||
defer_system_gestures_err_msg: "-[UIViewController setNeedsUpdateOfScreenEdgesDeferringSystem]",
|
||||
defer_system_gestures: 11-0,
|
||||
/// <https://developer.apple.com/documentation/uikit/uiscreen/2806814-maximumframespersecond?language=objc>
|
||||
maximum_frames_per_second_err_msg: "-[UIScreen maximumFramesPerSecond]",
|
||||
maximum_frames_per_second: 10-3,
|
||||
/// <https://developer.apple.com/documentation/uikit/uitouch/1618110-force?language=objc>
|
||||
#[allow(unused)] // error message unused
|
||||
force_touch_err_msg: "-[UITouch force]",
|
||||
force_touch: 9-0,
|
||||
}
|
||||
|
||||
fn meets_requirements(
|
||||
version: NSOperatingSystemVersion,
|
||||
required_major: NSInteger,
|
||||
required_minor: NSInteger,
|
||||
) -> bool {
|
||||
(version.majorVersion, version.minorVersion) >= (required_major, required_minor)
|
||||
}
|
||||
|
||||
pub fn os_capabilities() -> OSCapabilities {
|
||||
static OS_CAPABILITIES: Lazy<OSCapabilities> = Lazy::new(|| {
|
||||
let version: NSOperatingSystemVersion = unsafe {
|
||||
let process_info = NSProcessInfo::processInfo();
|
||||
let atleast_ios_8: bool = msg_send![
|
||||
&process_info,
|
||||
respondsToSelector: sel!(operatingSystemVersion)
|
||||
];
|
||||
// winit requires atleast iOS 8 because no one has put the time into supporting earlier os versions.
|
||||
// Older iOS versions are increasingly difficult to test. For example, Xcode 11 does not support
|
||||
// debugging on devices with an iOS version of less than 8. Another example, in order to use an iOS
|
||||
// simulator older than iOS 8, you must download an older version of Xcode (<9), and at least Xcode 7
|
||||
// has been tested to not even run on macOS 10.15 - Xcode 8 might?
|
||||
//
|
||||
// The minimum required iOS version is likely to grow in the future.
|
||||
assert!(atleast_ios_8, "`winit` requires iOS version 8 or greater");
|
||||
process_info.operatingSystemVersion()
|
||||
};
|
||||
version.into()
|
||||
});
|
||||
OS_CAPABILITIES.clone()
|
||||
}
|
||||
+380
@@ -0,0 +1,380 @@
|
||||
use std::{
|
||||
collections::VecDeque,
|
||||
ffi::c_void,
|
||||
fmt::{self, Debug},
|
||||
marker::PhantomData,
|
||||
ptr,
|
||||
sync::mpsc::{self, Receiver, Sender},
|
||||
};
|
||||
|
||||
use core_foundation::base::{CFIndex, CFRelease};
|
||||
use core_foundation::runloop::{
|
||||
kCFRunLoopAfterWaiting, kCFRunLoopBeforeWaiting, kCFRunLoopCommonModes, kCFRunLoopDefaultMode,
|
||||
kCFRunLoopExit, CFRunLoopActivity, CFRunLoopAddObserver, CFRunLoopAddSource, CFRunLoopGetMain,
|
||||
CFRunLoopObserverCreate, CFRunLoopObserverRef, CFRunLoopSourceContext, CFRunLoopSourceCreate,
|
||||
CFRunLoopSourceInvalidate, CFRunLoopSourceRef, CFRunLoopSourceSignal, CFRunLoopWakeUp,
|
||||
};
|
||||
use icrate::Foundation::{MainThreadMarker, NSString};
|
||||
use objc2::ClassType;
|
||||
|
||||
use crate::{
|
||||
error::EventLoopError,
|
||||
event::Event,
|
||||
event_loop::{
|
||||
ControlFlow, DeviceEvents, EventLoopClosed,
|
||||
EventLoopWindowTarget as RootEventLoopWindowTarget,
|
||||
},
|
||||
platform::ios::Idiom,
|
||||
};
|
||||
|
||||
use super::{app_state, monitor, view, MonitorHandle};
|
||||
use super::{
|
||||
app_state::AppState,
|
||||
uikit::{UIApplication, UIApplicationMain, UIDevice, UIScreen},
|
||||
};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct EventLoopWindowTarget<T: 'static> {
|
||||
pub(super) mtm: MainThreadMarker,
|
||||
p: PhantomData<T>,
|
||||
}
|
||||
|
||||
impl<T: 'static> EventLoopWindowTarget<T> {
|
||||
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
|
||||
monitor::uiscreens(self.mtm)
|
||||
}
|
||||
|
||||
pub fn primary_monitor(&self) -> Option<MonitorHandle> {
|
||||
Some(MonitorHandle::new(UIScreen::main(self.mtm)))
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn listen_device_events(&self, _allowed: DeviceEvents) {}
|
||||
|
||||
#[cfg(feature = "rwh_05")]
|
||||
#[inline]
|
||||
pub fn raw_display_handle_rwh_05(&self) -> rwh_05::RawDisplayHandle {
|
||||
rwh_05::RawDisplayHandle::UiKit(rwh_05::UiKitDisplayHandle::empty())
|
||||
}
|
||||
|
||||
#[cfg(feature = "rwh_06")]
|
||||
#[inline]
|
||||
pub fn raw_display_handle_rwh_06(
|
||||
&self,
|
||||
) -> Result<rwh_06::RawDisplayHandle, rwh_06::HandleError> {
|
||||
Ok(rwh_06::RawDisplayHandle::UiKit(
|
||||
rwh_06::UiKitDisplayHandle::new(),
|
||||
))
|
||||
}
|
||||
|
||||
pub(crate) fn set_control_flow(&self, control_flow: ControlFlow) {
|
||||
AppState::get_mut(self.mtm).set_control_flow(control_flow)
|
||||
}
|
||||
|
||||
pub(crate) fn control_flow(&self) -> ControlFlow {
|
||||
AppState::get_mut(self.mtm).control_flow()
|
||||
}
|
||||
|
||||
pub(crate) fn exit(&self) {
|
||||
// https://developer.apple.com/library/archive/qa/qa1561/_index.html
|
||||
// it is not possible to quit an iOS app gracefully and programatically
|
||||
warn!("`ControlFlow::Exit` ignored on iOS");
|
||||
}
|
||||
|
||||
pub(crate) fn exiting(&self) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
pub struct EventLoop<T: 'static> {
|
||||
mtm: MainThreadMarker,
|
||||
sender: Sender<T>,
|
||||
receiver: Receiver<T>,
|
||||
window_target: RootEventLoopWindowTarget<T>,
|
||||
}
|
||||
|
||||
#[derive(Default, Debug, Copy, Clone, PartialEq, Eq, Hash)]
|
||||
pub(crate) struct PlatformSpecificEventLoopAttributes {}
|
||||
|
||||
impl<T: 'static> EventLoop<T> {
|
||||
pub(crate) fn new(
|
||||
_: &PlatformSpecificEventLoopAttributes,
|
||||
) -> Result<EventLoop<T>, EventLoopError> {
|
||||
let mtm = MainThreadMarker::new()
|
||||
.expect("On iOS, `EventLoop` must be created on the main thread");
|
||||
|
||||
static mut SINGLETON_INIT: bool = false;
|
||||
unsafe {
|
||||
assert!(
|
||||
!SINGLETON_INIT,
|
||||
"Only one `EventLoop` is supported on iOS. \
|
||||
`EventLoopProxy` might be helpful"
|
||||
);
|
||||
SINGLETON_INIT = true;
|
||||
}
|
||||
|
||||
let (sender, receiver) = mpsc::channel();
|
||||
|
||||
// this line sets up the main run loop before `UIApplicationMain`
|
||||
setup_control_flow_observers();
|
||||
|
||||
Ok(EventLoop {
|
||||
mtm,
|
||||
sender,
|
||||
receiver,
|
||||
window_target: RootEventLoopWindowTarget {
|
||||
p: EventLoopWindowTarget {
|
||||
mtm,
|
||||
p: PhantomData,
|
||||
},
|
||||
_marker: PhantomData,
|
||||
},
|
||||
})
|
||||
}
|
||||
|
||||
pub fn run<F>(self, event_handler: F) -> !
|
||||
where
|
||||
F: FnMut(Event<T>, &RootEventLoopWindowTarget<T>),
|
||||
{
|
||||
unsafe {
|
||||
let application = UIApplication::shared(self.mtm);
|
||||
assert!(
|
||||
application.is_none(),
|
||||
"\
|
||||
`EventLoop` cannot be `run` after a call to `UIApplicationMain` on iOS\n\
|
||||
Note: `EventLoop::run` calls `UIApplicationMain` on iOS",
|
||||
);
|
||||
|
||||
let event_handler = std::mem::transmute::<
|
||||
Box<dyn FnMut(Event<T>, &RootEventLoopWindowTarget<T>)>,
|
||||
Box<EventHandlerCallback<T>>,
|
||||
>(Box::new(event_handler));
|
||||
|
||||
let handler = EventLoopHandler {
|
||||
f: event_handler,
|
||||
receiver: self.receiver,
|
||||
event_loop: self.window_target,
|
||||
};
|
||||
|
||||
app_state::will_launch(self.mtm, Box::new(handler));
|
||||
|
||||
// Ensure application delegate is initialized
|
||||
view::WinitApplicationDelegate::class();
|
||||
|
||||
UIApplicationMain(
|
||||
0,
|
||||
ptr::null(),
|
||||
None,
|
||||
Some(&NSString::from_str("WinitApplicationDelegate")),
|
||||
);
|
||||
unreachable!()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn create_proxy(&self) -> EventLoopProxy<T> {
|
||||
EventLoopProxy::new(self.sender.clone())
|
||||
}
|
||||
|
||||
pub fn window_target(&self) -> &RootEventLoopWindowTarget<T> {
|
||||
&self.window_target
|
||||
}
|
||||
}
|
||||
|
||||
// EventLoopExtIOS
|
||||
impl<T: 'static> EventLoop<T> {
|
||||
pub fn idiom(&self) -> Idiom {
|
||||
UIDevice::current(self.mtm).userInterfaceIdiom().into()
|
||||
}
|
||||
}
|
||||
|
||||
pub struct EventLoopProxy<T> {
|
||||
sender: Sender<T>,
|
||||
source: CFRunLoopSourceRef,
|
||||
}
|
||||
|
||||
unsafe impl<T: Send> Send for EventLoopProxy<T> {}
|
||||
|
||||
impl<T> Clone for EventLoopProxy<T> {
|
||||
fn clone(&self) -> EventLoopProxy<T> {
|
||||
EventLoopProxy::new(self.sender.clone())
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> Drop for EventLoopProxy<T> {
|
||||
fn drop(&mut self) {
|
||||
unsafe {
|
||||
CFRunLoopSourceInvalidate(self.source);
|
||||
CFRelease(self.source as _);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> EventLoopProxy<T> {
|
||||
fn new(sender: Sender<T>) -> EventLoopProxy<T> {
|
||||
unsafe {
|
||||
// just wake up the eventloop
|
||||
extern "C" fn event_loop_proxy_handler(_: *const c_void) {}
|
||||
|
||||
// adding a Source to the main CFRunLoop lets us wake it up and
|
||||
// process user events through the normal OS EventLoop mechanisms.
|
||||
let rl = CFRunLoopGetMain();
|
||||
let mut context = CFRunLoopSourceContext {
|
||||
version: 0,
|
||||
info: ptr::null_mut(),
|
||||
retain: None,
|
||||
release: None,
|
||||
copyDescription: None,
|
||||
equal: None,
|
||||
hash: None,
|
||||
schedule: None,
|
||||
cancel: None,
|
||||
perform: event_loop_proxy_handler,
|
||||
};
|
||||
let source =
|
||||
CFRunLoopSourceCreate(ptr::null_mut(), CFIndex::max_value() - 1, &mut context);
|
||||
CFRunLoopAddSource(rl, source, kCFRunLoopCommonModes);
|
||||
CFRunLoopWakeUp(rl);
|
||||
|
||||
EventLoopProxy { sender, source }
|
||||
}
|
||||
}
|
||||
|
||||
pub fn send_event(&self, event: T) -> Result<(), EventLoopClosed<T>> {
|
||||
self.sender
|
||||
.send(event)
|
||||
.map_err(|::std::sync::mpsc::SendError(x)| EventLoopClosed(x))?;
|
||||
unsafe {
|
||||
// let the main thread know there's a new event
|
||||
CFRunLoopSourceSignal(self.source);
|
||||
let rl = CFRunLoopGetMain();
|
||||
CFRunLoopWakeUp(rl);
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
fn setup_control_flow_observers() {
|
||||
unsafe {
|
||||
// begin is queued with the highest priority to ensure it is processed before other observers
|
||||
extern "C" fn control_flow_begin_handler(
|
||||
_: CFRunLoopObserverRef,
|
||||
activity: CFRunLoopActivity,
|
||||
_: *mut c_void,
|
||||
) {
|
||||
let mtm = MainThreadMarker::new().unwrap();
|
||||
#[allow(non_upper_case_globals)]
|
||||
match activity {
|
||||
kCFRunLoopAfterWaiting => app_state::handle_wakeup_transition(mtm),
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
|
||||
// Core Animation registers its `CFRunLoopObserver` that performs drawing operations in
|
||||
// `CA::Transaction::ensure_implicit` with a priority of `0x1e8480`. We set the main_end
|
||||
// priority to be 0, in order to send AboutToWait before RedrawRequested. This value was
|
||||
// chosen conservatively to guard against apple using different priorities for their redraw
|
||||
// observers in different OS's or on different devices. If it so happens that it's too
|
||||
// conservative, the main symptom would be non-redraw events coming in after `AboutToWait`.
|
||||
//
|
||||
// The value of `0x1e8480` was determined by inspecting stack traces and the associated
|
||||
// registers for every `CFRunLoopAddObserver` call on an iPad Air 2 running iOS 11.4.
|
||||
//
|
||||
// Also tested to be `0x1e8480` on iPhone 8, iOS 13 beta 4.
|
||||
extern "C" fn control_flow_main_end_handler(
|
||||
_: CFRunLoopObserverRef,
|
||||
activity: CFRunLoopActivity,
|
||||
_: *mut c_void,
|
||||
) {
|
||||
let mtm = MainThreadMarker::new().unwrap();
|
||||
#[allow(non_upper_case_globals)]
|
||||
match activity {
|
||||
kCFRunLoopBeforeWaiting => app_state::handle_main_events_cleared(mtm),
|
||||
kCFRunLoopExit => {} // may happen when running on macOS
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
|
||||
// end is queued with the lowest priority to ensure it is processed after other observers
|
||||
extern "C" fn control_flow_end_handler(
|
||||
_: CFRunLoopObserverRef,
|
||||
activity: CFRunLoopActivity,
|
||||
_: *mut c_void,
|
||||
) {
|
||||
let mtm = MainThreadMarker::new().unwrap();
|
||||
#[allow(non_upper_case_globals)]
|
||||
match activity {
|
||||
kCFRunLoopBeforeWaiting => app_state::handle_events_cleared(mtm),
|
||||
kCFRunLoopExit => {} // may happen when running on macOS
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
|
||||
let main_loop = CFRunLoopGetMain();
|
||||
|
||||
let begin_observer = CFRunLoopObserverCreate(
|
||||
ptr::null_mut(),
|
||||
kCFRunLoopAfterWaiting,
|
||||
1, // repeat = true
|
||||
CFIndex::min_value(),
|
||||
control_flow_begin_handler,
|
||||
ptr::null_mut(),
|
||||
);
|
||||
CFRunLoopAddObserver(main_loop, begin_observer, kCFRunLoopDefaultMode);
|
||||
|
||||
let main_end_observer = CFRunLoopObserverCreate(
|
||||
ptr::null_mut(),
|
||||
kCFRunLoopExit | kCFRunLoopBeforeWaiting,
|
||||
1, // repeat = true
|
||||
0, // see comment on `control_flow_main_end_handler`
|
||||
control_flow_main_end_handler,
|
||||
ptr::null_mut(),
|
||||
);
|
||||
CFRunLoopAddObserver(main_loop, main_end_observer, kCFRunLoopDefaultMode);
|
||||
|
||||
let end_observer = CFRunLoopObserverCreate(
|
||||
ptr::null_mut(),
|
||||
kCFRunLoopExit | kCFRunLoopBeforeWaiting,
|
||||
1, // repeat = true
|
||||
CFIndex::max_value(),
|
||||
control_flow_end_handler,
|
||||
ptr::null_mut(),
|
||||
);
|
||||
CFRunLoopAddObserver(main_loop, end_observer, kCFRunLoopDefaultMode);
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum Never {}
|
||||
|
||||
type EventHandlerCallback<T> = dyn FnMut(Event<T>, &RootEventLoopWindowTarget<T>) + 'static;
|
||||
|
||||
pub trait EventHandler: Debug {
|
||||
fn handle_nonuser_event(&mut self, event: Event<Never>);
|
||||
fn handle_user_events(&mut self);
|
||||
}
|
||||
|
||||
struct EventLoopHandler<T: 'static> {
|
||||
f: Box<EventHandlerCallback<T>>,
|
||||
receiver: Receiver<T>,
|
||||
event_loop: RootEventLoopWindowTarget<T>,
|
||||
}
|
||||
|
||||
impl<T: 'static> Debug for EventLoopHandler<T> {
|
||||
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||
f.debug_struct("EventLoopHandler")
|
||||
.field("event_loop", &self.event_loop)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: 'static> EventHandler for EventLoopHandler<T> {
|
||||
fn handle_nonuser_event(&mut self, event: Event<Never>) {
|
||||
(self.f)(event.map_nonuser_event().unwrap(), &self.event_loop);
|
||||
}
|
||||
|
||||
fn handle_user_events(&mut self) {
|
||||
for event in self.receiver.try_iter() {
|
||||
(self.f)(Event::UserEvent(event), &self.event_loop);
|
||||
}
|
||||
}
|
||||
}
|
||||
+76
@@ -0,0 +1,76 @@
|
||||
#![allow(non_camel_case_types, non_snake_case, non_upper_case_globals)]
|
||||
|
||||
use icrate::Foundation::{NSInteger, NSUInteger};
|
||||
use objc2::encode::{Encode, Encoding};
|
||||
|
||||
use crate::platform::ios::{Idiom, ScreenEdge};
|
||||
|
||||
#[repr(transparent)]
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub struct UIUserInterfaceIdiom(NSInteger);
|
||||
|
||||
unsafe impl Encode for UIUserInterfaceIdiom {
|
||||
const ENCODING: Encoding = NSInteger::ENCODING;
|
||||
}
|
||||
|
||||
impl UIUserInterfaceIdiom {
|
||||
pub const Unspecified: UIUserInterfaceIdiom = UIUserInterfaceIdiom(-1);
|
||||
pub const Phone: UIUserInterfaceIdiom = UIUserInterfaceIdiom(0);
|
||||
pub const Pad: UIUserInterfaceIdiom = UIUserInterfaceIdiom(1);
|
||||
pub const TV: UIUserInterfaceIdiom = UIUserInterfaceIdiom(2);
|
||||
pub const CarPlay: UIUserInterfaceIdiom = UIUserInterfaceIdiom(3);
|
||||
}
|
||||
|
||||
impl From<Idiom> for UIUserInterfaceIdiom {
|
||||
fn from(idiom: Idiom) -> UIUserInterfaceIdiom {
|
||||
match idiom {
|
||||
Idiom::Unspecified => UIUserInterfaceIdiom::Unspecified,
|
||||
Idiom::Phone => UIUserInterfaceIdiom::Phone,
|
||||
Idiom::Pad => UIUserInterfaceIdiom::Pad,
|
||||
Idiom::TV => UIUserInterfaceIdiom::TV,
|
||||
Idiom::CarPlay => UIUserInterfaceIdiom::CarPlay,
|
||||
}
|
||||
}
|
||||
}
|
||||
impl From<UIUserInterfaceIdiom> for Idiom {
|
||||
fn from(ui_idiom: UIUserInterfaceIdiom) -> Idiom {
|
||||
match ui_idiom {
|
||||
UIUserInterfaceIdiom::Unspecified => Idiom::Unspecified,
|
||||
UIUserInterfaceIdiom::Phone => Idiom::Phone,
|
||||
UIUserInterfaceIdiom::Pad => Idiom::Pad,
|
||||
UIUserInterfaceIdiom::TV => Idiom::TV,
|
||||
UIUserInterfaceIdiom::CarPlay => Idiom::CarPlay,
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[repr(transparent)]
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub struct UIRectEdge(NSUInteger);
|
||||
|
||||
impl UIRectEdge {
|
||||
pub(crate) const NONE: Self = Self(0);
|
||||
}
|
||||
|
||||
unsafe impl Encode for UIRectEdge {
|
||||
const ENCODING: Encoding = NSUInteger::ENCODING;
|
||||
}
|
||||
|
||||
impl From<ScreenEdge> for UIRectEdge {
|
||||
fn from(screen_edge: ScreenEdge) -> UIRectEdge {
|
||||
assert_eq!(
|
||||
screen_edge.bits() & !ScreenEdge::ALL.bits(),
|
||||
0,
|
||||
"invalid `ScreenEdge`"
|
||||
);
|
||||
UIRectEdge(screen_edge.bits().into())
|
||||
}
|
||||
}
|
||||
|
||||
impl From<UIRectEdge> for ScreenEdge {
|
||||
fn from(ui_rect_edge: UIRectEdge) -> ScreenEdge {
|
||||
let bits: u8 = ui_rect_edge.0.try_into().expect("invalid `UIRectEdge`");
|
||||
ScreenEdge::from_bits(bits).expect("invalid `ScreenEdge`")
|
||||
}
|
||||
}
|
||||
+109
@@ -0,0 +1,109 @@
|
||||
//! iOS support
|
||||
//!
|
||||
//! # Building app
|
||||
//! To build ios app you will need rustc built for this targets:
|
||||
//!
|
||||
//! - armv7-apple-ios
|
||||
//! - armv7s-apple-ios
|
||||
//! - i386-apple-ios
|
||||
//! - aarch64-apple-ios
|
||||
//! - x86_64-apple-ios
|
||||
//!
|
||||
//! Then
|
||||
//!
|
||||
//! ```
|
||||
//! cargo build --target=...
|
||||
//! ```
|
||||
//! The simplest way to integrate your app into xcode environment is to build it
|
||||
//! as a static library. Wrap your main function and export it.
|
||||
//!
|
||||
//! ```rust, ignore
|
||||
//! #[no_mangle]
|
||||
//! pub extern fn start_winit_app() {
|
||||
//! start_inner()
|
||||
//! }
|
||||
//!
|
||||
//! fn start_inner() {
|
||||
//! ...
|
||||
//! }
|
||||
//! ```
|
||||
//!
|
||||
//! Compile project and then drag resulting .a into Xcode project. Add winit.h to xcode.
|
||||
//!
|
||||
//! ```ignore
|
||||
//! void start_winit_app();
|
||||
//! ```
|
||||
//!
|
||||
//! Use start_winit_app inside your xcode's main function.
|
||||
//!
|
||||
//!
|
||||
//! # App lifecycle and events
|
||||
//!
|
||||
//! iOS environment is very different from other platforms and you must be very
|
||||
//! careful with it's events. Familiarize yourself with
|
||||
//! [app lifecycle](https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIApplicationDelegate_Protocol/).
|
||||
//!
|
||||
//!
|
||||
//! This is how those event are represented in winit:
|
||||
//!
|
||||
//! - applicationDidBecomeActive is Resumed
|
||||
//! - applicationWillResignActive is Suspended
|
||||
//! - applicationWillTerminate is LoopExiting
|
||||
//!
|
||||
//! Keep in mind that after LoopExiting event is received every attempt to draw with
|
||||
//! opengl will result in segfault.
|
||||
//!
|
||||
//! Also note that app may not receive the LoopExiting event if suspended; it might be SIGKILL'ed.
|
||||
|
||||
#![cfg(ios_platform)]
|
||||
#![allow(clippy::let_unit_value)]
|
||||
|
||||
mod app_state;
|
||||
mod event_loop;
|
||||
mod ffi;
|
||||
mod monitor;
|
||||
mod uikit;
|
||||
mod view;
|
||||
mod window;
|
||||
|
||||
use std::fmt;
|
||||
|
||||
pub(crate) use self::{
|
||||
event_loop::{
|
||||
EventLoop, EventLoopProxy, EventLoopWindowTarget, PlatformSpecificEventLoopAttributes,
|
||||
},
|
||||
monitor::{MonitorHandle, VideoMode},
|
||||
window::{PlatformSpecificWindowBuilderAttributes, Window, WindowId},
|
||||
};
|
||||
|
||||
use self::uikit::UIScreen;
|
||||
pub(crate) use crate::icon::NoIcon as PlatformIcon;
|
||||
pub(crate) use crate::platform_impl::Fullscreen;
|
||||
|
||||
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
|
||||
pub struct DeviceId {
|
||||
uiscreen: *const UIScreen,
|
||||
}
|
||||
|
||||
impl DeviceId {
|
||||
pub const unsafe fn dummy() -> Self {
|
||||
DeviceId {
|
||||
uiscreen: std::ptr::null(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unsafe impl Send for DeviceId {}
|
||||
unsafe impl Sync for DeviceId {}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
|
||||
pub struct KeyEventExtra {}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum OsError {}
|
||||
|
||||
impl fmt::Display for OsError {
|
||||
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||
write!(f, "os error")
|
||||
}
|
||||
}
|
||||
+268
@@ -0,0 +1,268 @@
|
||||
#![allow(clippy::unnecessary_cast)]
|
||||
|
||||
use std::{
|
||||
collections::{BTreeSet, VecDeque},
|
||||
fmt, hash, ptr,
|
||||
};
|
||||
|
||||
use icrate::Foundation::{MainThreadBound, MainThreadMarker, NSInteger};
|
||||
use objc2::mutability::IsRetainable;
|
||||
use objc2::rc::Id;
|
||||
|
||||
use super::uikit::{UIScreen, UIScreenMode};
|
||||
use crate::{
|
||||
dpi::{PhysicalPosition, PhysicalSize},
|
||||
monitor::VideoMode as RootVideoMode,
|
||||
platform_impl::platform::app_state,
|
||||
};
|
||||
|
||||
// Workaround for `MainThreadBound` implementing almost no traits
|
||||
#[derive(Debug)]
|
||||
struct MainThreadBoundDelegateImpls<T>(MainThreadBound<Id<T>>);
|
||||
|
||||
impl<T: IsRetainable> Clone for MainThreadBoundDelegateImpls<T> {
|
||||
fn clone(&self) -> Self {
|
||||
Self(
|
||||
self.0
|
||||
.get_on_main(|inner, mtm| MainThreadBound::new(Id::clone(inner), mtm)),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: IsRetainable> hash::Hash for MainThreadBoundDelegateImpls<T> {
|
||||
fn hash<H: hash::Hasher>(&self, state: &mut H) {
|
||||
// SAFETY: Marker only used to get the pointer
|
||||
let mtm = unsafe { MainThreadMarker::new_unchecked() };
|
||||
Id::as_ptr(self.0.get(mtm)).hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: IsRetainable> PartialEq for MainThreadBoundDelegateImpls<T> {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
// SAFETY: Marker only used to get the pointer
|
||||
let mtm = unsafe { MainThreadMarker::new_unchecked() };
|
||||
Id::as_ptr(self.0.get(mtm)) == Id::as_ptr(other.0.get(mtm))
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: IsRetainable> Eq for MainThreadBoundDelegateImpls<T> {}
|
||||
|
||||
#[derive(Debug, PartialEq, Eq, Hash, Clone)]
|
||||
pub struct VideoMode {
|
||||
pub(crate) size: (u32, u32),
|
||||
pub(crate) bit_depth: u16,
|
||||
pub(crate) refresh_rate_millihertz: u32,
|
||||
screen_mode: MainThreadBoundDelegateImpls<UIScreenMode>,
|
||||
pub(crate) monitor: MonitorHandle,
|
||||
}
|
||||
|
||||
impl VideoMode {
|
||||
fn new(
|
||||
uiscreen: Id<UIScreen>,
|
||||
screen_mode: Id<UIScreenMode>,
|
||||
mtm: MainThreadMarker,
|
||||
) -> VideoMode {
|
||||
let refresh_rate_millihertz = refresh_rate_millihertz(&uiscreen);
|
||||
let size = screen_mode.size();
|
||||
VideoMode {
|
||||
size: (size.width as u32, size.height as u32),
|
||||
bit_depth: 32,
|
||||
refresh_rate_millihertz,
|
||||
screen_mode: MainThreadBoundDelegateImpls(MainThreadBound::new(screen_mode, mtm)),
|
||||
monitor: MonitorHandle::new(uiscreen),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn size(&self) -> PhysicalSize<u32> {
|
||||
self.size.into()
|
||||
}
|
||||
|
||||
pub fn bit_depth(&self) -> u16 {
|
||||
self.bit_depth
|
||||
}
|
||||
|
||||
pub fn refresh_rate_millihertz(&self) -> u32 {
|
||||
self.refresh_rate_millihertz
|
||||
}
|
||||
|
||||
pub fn monitor(&self) -> MonitorHandle {
|
||||
self.monitor.clone()
|
||||
}
|
||||
|
||||
pub(super) fn screen_mode(&self, mtm: MainThreadMarker) -> &Id<UIScreenMode> {
|
||||
self.screen_mode.0.get(mtm)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct MonitorHandle {
|
||||
ui_screen: MainThreadBound<Id<UIScreen>>,
|
||||
}
|
||||
|
||||
impl Clone for MonitorHandle {
|
||||
fn clone(&self) -> Self {
|
||||
Self {
|
||||
ui_screen: self
|
||||
.ui_screen
|
||||
.get_on_main(|inner, mtm| MainThreadBound::new(inner.clone(), mtm)),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl hash::Hash for MonitorHandle {
|
||||
fn hash<H: hash::Hasher>(&self, state: &mut H) {
|
||||
(self as *const Self).hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
impl PartialEq for MonitorHandle {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
ptr::eq(self, other)
|
||||
}
|
||||
}
|
||||
|
||||
impl Eq for MonitorHandle {}
|
||||
|
||||
impl PartialOrd for MonitorHandle {
|
||||
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
|
||||
Some(self.cmp(other))
|
||||
}
|
||||
}
|
||||
|
||||
impl Ord for MonitorHandle {
|
||||
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
|
||||
// TODO: Make a better ordering
|
||||
(self as *const Self).cmp(&(other as *const Self))
|
||||
}
|
||||
}
|
||||
|
||||
impl fmt::Debug for MonitorHandle {
|
||||
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||
// TODO: Do this using the proper fmt API
|
||||
#[derive(Debug)]
|
||||
#[allow(dead_code)]
|
||||
struct MonitorHandle {
|
||||
name: Option<String>,
|
||||
size: PhysicalSize<u32>,
|
||||
position: PhysicalPosition<i32>,
|
||||
scale_factor: f64,
|
||||
}
|
||||
|
||||
let monitor_id_proxy = MonitorHandle {
|
||||
name: self.name(),
|
||||
size: self.size(),
|
||||
position: self.position(),
|
||||
scale_factor: self.scale_factor(),
|
||||
};
|
||||
|
||||
monitor_id_proxy.fmt(f)
|
||||
}
|
||||
}
|
||||
|
||||
impl MonitorHandle {
|
||||
pub(crate) fn new(ui_screen: Id<UIScreen>) -> Self {
|
||||
// Holding `Id<UIScreen>` implies we're on the main thread.
|
||||
let mtm = MainThreadMarker::new().unwrap();
|
||||
Self {
|
||||
ui_screen: MainThreadBound::new(ui_screen, mtm),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn name(&self) -> Option<String> {
|
||||
self.ui_screen.get_on_main(|ui_screen, mtm| {
|
||||
let main = UIScreen::main(mtm);
|
||||
if *ui_screen == main {
|
||||
Some("Primary".to_string())
|
||||
} else if *ui_screen == main.mirroredScreen() {
|
||||
Some("Mirrored".to_string())
|
||||
} else {
|
||||
UIScreen::screens(mtm)
|
||||
.iter()
|
||||
.position(|rhs| rhs == &**ui_screen)
|
||||
.map(|idx| idx.to_string())
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
pub fn size(&self) -> PhysicalSize<u32> {
|
||||
let bounds = self
|
||||
.ui_screen
|
||||
.get_on_main(|ui_screen, _| ui_screen.nativeBounds());
|
||||
PhysicalSize::new(bounds.size.width as u32, bounds.size.height as u32)
|
||||
}
|
||||
|
||||
pub fn position(&self) -> PhysicalPosition<i32> {
|
||||
let bounds = self
|
||||
.ui_screen
|
||||
.get_on_main(|ui_screen, _| ui_screen.nativeBounds());
|
||||
(bounds.origin.x as f64, bounds.origin.y as f64).into()
|
||||
}
|
||||
|
||||
pub fn scale_factor(&self) -> f64 {
|
||||
self.ui_screen
|
||||
.get_on_main(|ui_screen, _| ui_screen.nativeScale()) as f64
|
||||
}
|
||||
|
||||
pub fn refresh_rate_millihertz(&self) -> Option<u32> {
|
||||
Some(
|
||||
self.ui_screen
|
||||
.get_on_main(|ui_screen, _| refresh_rate_millihertz(ui_screen)),
|
||||
)
|
||||
}
|
||||
|
||||
pub fn video_modes(&self) -> impl Iterator<Item = VideoMode> {
|
||||
self.ui_screen.get_on_main(|ui_screen, mtm| {
|
||||
// Use Ord impl of RootVideoMode
|
||||
|
||||
let modes: BTreeSet<_> = ui_screen
|
||||
.availableModes()
|
||||
.into_iter()
|
||||
.map(|mode| RootVideoMode {
|
||||
video_mode: VideoMode::new(ui_screen.clone(), mode, mtm),
|
||||
})
|
||||
.collect();
|
||||
|
||||
modes.into_iter().map(|mode| mode.video_mode)
|
||||
})
|
||||
}
|
||||
|
||||
pub(crate) fn ui_screen(&self, mtm: MainThreadMarker) -> &Id<UIScreen> {
|
||||
self.ui_screen.get(mtm)
|
||||
}
|
||||
|
||||
pub fn preferred_video_mode(&self) -> VideoMode {
|
||||
self.ui_screen.get_on_main(|ui_screen, mtm| {
|
||||
VideoMode::new(ui_screen.clone(), ui_screen.preferredMode().unwrap(), mtm)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
fn refresh_rate_millihertz(uiscreen: &UIScreen) -> u32 {
|
||||
let refresh_rate_millihertz: NSInteger = {
|
||||
let os_capabilities = app_state::os_capabilities();
|
||||
if os_capabilities.maximum_frames_per_second {
|
||||
uiscreen.maximumFramesPerSecond()
|
||||
} else {
|
||||
// https://developer.apple.com/library/archive/technotes/tn2460/_index.html
|
||||
// https://en.wikipedia.org/wiki/IPad_Pro#Model_comparison
|
||||
//
|
||||
// All iOS devices support 60 fps, and on devices where `maximumFramesPerSecond` is not
|
||||
// supported, they are all guaranteed to have 60hz refresh rates. This does not
|
||||
// correctly handle external displays. ProMotion displays support 120fps, but they were
|
||||
// introduced at the same time as the `maximumFramesPerSecond` API.
|
||||
//
|
||||
// FIXME: earlier OSs could calculate the refresh rate using
|
||||
// `-[CADisplayLink duration]`.
|
||||
os_capabilities.maximum_frames_per_second_err_msg("defaulting to 60 fps");
|
||||
60
|
||||
}
|
||||
};
|
||||
|
||||
refresh_rate_millihertz as u32 * 1000
|
||||
}
|
||||
|
||||
pub fn uiscreens(mtm: MainThreadMarker) -> VecDeque<MonitorHandle> {
|
||||
UIScreen::screens(mtm)
|
||||
.into_iter()
|
||||
.map(MonitorHandle::new)
|
||||
.collect()
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
use icrate::Foundation::{CGRect, MainThreadMarker, NSArray, NSObject};
|
||||
use objc2::rc::Id;
|
||||
use objc2::{extern_class, extern_methods, msg_send_id, mutability, ClassType};
|
||||
|
||||
use super::{UIResponder, UIWindow};
|
||||
|
||||
extern_class!(
|
||||
#[derive(Debug, PartialEq, Eq, Hash)]
|
||||
pub(crate) struct UIApplication;
|
||||
|
||||
unsafe impl ClassType for UIApplication {
|
||||
#[inherits(NSObject)]
|
||||
type Super = UIResponder;
|
||||
type Mutability = mutability::InteriorMutable;
|
||||
}
|
||||
);
|
||||
|
||||
extern_methods!(
|
||||
unsafe impl UIApplication {
|
||||
pub fn shared(_mtm: MainThreadMarker) -> Option<Id<Self>> {
|
||||
unsafe { msg_send_id![Self::class(), sharedApplication] }
|
||||
}
|
||||
|
||||
pub fn windows(&self) -> Id<NSArray<UIWindow>> {
|
||||
unsafe { msg_send_id![self, windows] }
|
||||
}
|
||||
|
||||
#[method(statusBarFrame)]
|
||||
pub fn statusBarFrame(&self) -> CGRect;
|
||||
}
|
||||
);
|
||||
@@ -0,0 +1,12 @@
|
||||
use icrate::Foundation::NSObject;
|
||||
use objc2::{extern_class, mutability, ClassType};
|
||||
|
||||
extern_class!(
|
||||
#[derive(Debug, PartialEq, Eq, Hash)]
|
||||
pub(crate) struct UICoordinateSpace;
|
||||
|
||||
unsafe impl ClassType for UICoordinateSpace {
|
||||
type Super = NSObject;
|
||||
type Mutability = mutability::InteriorMutable;
|
||||
}
|
||||
);
|
||||
@@ -0,0 +1,26 @@
|
||||
use icrate::Foundation::{MainThreadMarker, NSObject};
|
||||
use objc2::rc::Id;
|
||||
use objc2::{extern_class, extern_methods, msg_send_id, mutability, ClassType};
|
||||
|
||||
use super::super::ffi::UIUserInterfaceIdiom;
|
||||
|
||||
extern_class!(
|
||||
#[derive(Debug, PartialEq, Eq, Hash)]
|
||||
pub(crate) struct UIDevice;
|
||||
|
||||
unsafe impl ClassType for UIDevice {
|
||||
type Super = NSObject;
|
||||
type Mutability = mutability::InteriorMutable;
|
||||
}
|
||||
);
|
||||
|
||||
extern_methods!(
|
||||
unsafe impl UIDevice {
|
||||
pub fn current(_mtm: MainThreadMarker) -> Id<Self> {
|
||||
unsafe { msg_send_id![Self::class(), currentDevice] }
|
||||
}
|
||||
|
||||
#[method(userInterfaceIdiom)]
|
||||
pub fn userInterfaceIdiom(&self) -> UIUserInterfaceIdiom;
|
||||
}
|
||||
);
|
||||
@@ -0,0 +1,12 @@
|
||||
use icrate::Foundation::NSObject;
|
||||
use objc2::{extern_class, mutability, ClassType};
|
||||
|
||||
extern_class!(
|
||||
#[derive(Debug, PartialEq, Eq, Hash)]
|
||||
pub(crate) struct UIEvent;
|
||||
|
||||
unsafe impl ClassType for UIEvent {
|
||||
type Super = NSObject;
|
||||
type Mutability = mutability::InteriorMutable;
|
||||
}
|
||||
);
|
||||
+45
@@ -0,0 +1,45 @@
|
||||
#![allow(non_snake_case)]
|
||||
#![allow(non_upper_case_globals)]
|
||||
|
||||
use std::os::raw::{c_char, c_int};
|
||||
|
||||
use icrate::Foundation::NSString;
|
||||
|
||||
mod application;
|
||||
mod coordinate_space;
|
||||
mod device;
|
||||
mod event;
|
||||
mod responder;
|
||||
mod screen;
|
||||
mod screen_mode;
|
||||
mod status_bar_style;
|
||||
mod touch;
|
||||
mod trait_collection;
|
||||
mod view;
|
||||
mod view_controller;
|
||||
mod window;
|
||||
|
||||
pub(crate) use self::application::UIApplication;
|
||||
pub(crate) use self::coordinate_space::UICoordinateSpace;
|
||||
pub(crate) use self::device::UIDevice;
|
||||
pub(crate) use self::event::UIEvent;
|
||||
pub(crate) use self::responder::UIResponder;
|
||||
pub(crate) use self::screen::{UIScreen, UIScreenOverscanCompensation};
|
||||
pub(crate) use self::screen_mode::UIScreenMode;
|
||||
pub(crate) use self::status_bar_style::UIStatusBarStyle;
|
||||
pub(crate) use self::touch::{UITouch, UITouchPhase, UITouchType};
|
||||
pub(crate) use self::trait_collection::{UIForceTouchCapability, UITraitCollection};
|
||||
#[allow(unused_imports)]
|
||||
pub(crate) use self::view::{UIEdgeInsets, UIView};
|
||||
pub(crate) use self::view_controller::{UIInterfaceOrientationMask, UIViewController};
|
||||
pub(crate) use self::window::UIWindow;
|
||||
|
||||
#[link(name = "UIKit", kind = "framework")]
|
||||
extern "C" {
|
||||
pub fn UIApplicationMain(
|
||||
argc: c_int,
|
||||
argv: *const c_char,
|
||||
principalClassName: Option<&NSString>,
|
||||
delegateClassName: Option<&NSString>,
|
||||
) -> c_int;
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
use icrate::Foundation::NSObject;
|
||||
use objc2::{extern_class, mutability, ClassType};
|
||||
|
||||
extern_class!(
|
||||
#[derive(Debug, PartialEq, Eq, Hash)]
|
||||
pub(crate) struct UIResponder;
|
||||
|
||||
unsafe impl ClassType for UIResponder {
|
||||
type Super = NSObject;
|
||||
type Mutability = mutability::InteriorMutable;
|
||||
}
|
||||
);
|
||||
@@ -0,0 +1,80 @@
|
||||
use icrate::Foundation::{CGFloat, CGRect, MainThreadMarker, NSArray, NSInteger, NSObject};
|
||||
use objc2::encode::{Encode, Encoding};
|
||||
use objc2::rc::Id;
|
||||
use objc2::{extern_class, extern_methods, msg_send_id, mutability, ClassType};
|
||||
|
||||
use super::{UICoordinateSpace, UIScreenMode};
|
||||
|
||||
extern_class!(
|
||||
#[derive(Debug, PartialEq, Eq, Hash)]
|
||||
pub(crate) struct UIScreen;
|
||||
|
||||
unsafe impl ClassType for UIScreen {
|
||||
type Super = NSObject;
|
||||
type Mutability = mutability::InteriorMutable;
|
||||
}
|
||||
);
|
||||
|
||||
extern_methods!(
|
||||
unsafe impl UIScreen {
|
||||
pub fn main(_mtm: MainThreadMarker) -> Id<Self> {
|
||||
unsafe { msg_send_id![Self::class(), mainScreen] }
|
||||
}
|
||||
|
||||
pub fn screens(_mtm: MainThreadMarker) -> Id<NSArray<Self>> {
|
||||
unsafe { msg_send_id![Self::class(), screens] }
|
||||
}
|
||||
|
||||
#[method(bounds)]
|
||||
pub fn bounds(&self) -> CGRect;
|
||||
|
||||
#[method(scale)]
|
||||
pub fn scale(&self) -> CGFloat;
|
||||
|
||||
#[method(nativeBounds)]
|
||||
pub fn nativeBounds(&self) -> CGRect;
|
||||
|
||||
#[method(nativeScale)]
|
||||
pub fn nativeScale(&self) -> CGFloat;
|
||||
|
||||
#[method(maximumFramesPerSecond)]
|
||||
pub fn maximumFramesPerSecond(&self) -> NSInteger;
|
||||
|
||||
pub fn mirroredScreen(&self) -> Id<Self> {
|
||||
unsafe { msg_send_id![Self::class(), mirroredScreen] }
|
||||
}
|
||||
|
||||
pub fn preferredMode(&self) -> Option<Id<UIScreenMode>> {
|
||||
unsafe { msg_send_id![self, preferredMode] }
|
||||
}
|
||||
|
||||
#[method(setCurrentMode:)]
|
||||
pub fn setCurrentMode(&self, mode: Option<&UIScreenMode>);
|
||||
|
||||
pub fn availableModes(&self) -> Id<NSArray<UIScreenMode>> {
|
||||
unsafe { msg_send_id![self, availableModes] }
|
||||
}
|
||||
|
||||
#[method(setOverscanCompensation:)]
|
||||
pub fn setOverscanCompensation(&self, overscanCompensation: UIScreenOverscanCompensation);
|
||||
|
||||
pub fn coordinateSpace(&self) -> Id<UICoordinateSpace> {
|
||||
unsafe { msg_send_id![self, coordinateSpace] }
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
#[repr(transparent)]
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub struct UIScreenOverscanCompensation(NSInteger);
|
||||
|
||||
unsafe impl Encode for UIScreenOverscanCompensation {
|
||||
const ENCODING: Encoding = NSInteger::ENCODING;
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
impl UIScreenOverscanCompensation {
|
||||
pub const Scale: Self = Self(0);
|
||||
pub const InsetBounds: Self = Self(1);
|
||||
pub const None: Self = Self(2);
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
use icrate::Foundation::{CGSize, NSObject};
|
||||
use objc2::{extern_class, extern_methods, mutability, ClassType};
|
||||
|
||||
extern_class!(
|
||||
#[derive(Debug, PartialEq, Eq, Hash)]
|
||||
pub(crate) struct UIScreenMode;
|
||||
|
||||
unsafe impl ClassType for UIScreenMode {
|
||||
type Super = NSObject;
|
||||
type Mutability = mutability::InteriorMutable;
|
||||
}
|
||||
);
|
||||
|
||||
extern_methods!(
|
||||
unsafe impl UIScreenMode {
|
||||
#[method(size)]
|
||||
pub fn size(&self) -> CGSize;
|
||||
}
|
||||
);
|
||||
@@ -0,0 +1,27 @@
|
||||
use crate::platform::ios::StatusBarStyle;
|
||||
use icrate::Foundation::NSInteger;
|
||||
use objc2::encode::{Encode, Encoding};
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
|
||||
#[allow(dead_code)]
|
||||
#[repr(isize)]
|
||||
pub enum UIStatusBarStyle {
|
||||
#[default]
|
||||
Default = 0,
|
||||
LightContent = 1,
|
||||
DarkContent = 3,
|
||||
}
|
||||
|
||||
impl From<StatusBarStyle> for UIStatusBarStyle {
|
||||
fn from(value: StatusBarStyle) -> Self {
|
||||
match value {
|
||||
StatusBarStyle::Default => Self::Default,
|
||||
StatusBarStyle::LightContent => Self::LightContent,
|
||||
StatusBarStyle::DarkContent => Self::DarkContent,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unsafe impl Encode for UIStatusBarStyle {
|
||||
const ENCODING: Encoding = NSInteger::ENCODING;
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
use icrate::Foundation::{CGFloat, CGPoint, NSInteger, NSObject};
|
||||
use objc2::encode::{Encode, Encoding};
|
||||
use objc2::{extern_class, extern_methods, mutability, ClassType};
|
||||
|
||||
use super::UIView;
|
||||
|
||||
extern_class!(
|
||||
#[derive(Debug, PartialEq, Eq, Hash)]
|
||||
pub(crate) struct UITouch;
|
||||
|
||||
unsafe impl ClassType for UITouch {
|
||||
type Super = NSObject;
|
||||
type Mutability = mutability::InteriorMutable;
|
||||
}
|
||||
);
|
||||
|
||||
extern_methods!(
|
||||
unsafe impl UITouch {
|
||||
#[method(locationInView:)]
|
||||
pub fn locationInView(&self, view: Option<&UIView>) -> CGPoint;
|
||||
|
||||
#[method(type)]
|
||||
pub fn type_(&self) -> UITouchType;
|
||||
|
||||
#[method(force)]
|
||||
pub fn force(&self) -> CGFloat;
|
||||
|
||||
#[method(maximumPossibleForce)]
|
||||
pub fn maximumPossibleForce(&self) -> CGFloat;
|
||||
|
||||
#[method(altitudeAngle)]
|
||||
pub fn altitudeAngle(&self) -> CGFloat;
|
||||
|
||||
#[method(phase)]
|
||||
pub fn phase(&self) -> UITouchPhase;
|
||||
}
|
||||
);
|
||||
|
||||
#[derive(Debug, PartialEq, Eq)]
|
||||
#[allow(dead_code)]
|
||||
#[repr(isize)]
|
||||
pub enum UITouchType {
|
||||
Direct = 0,
|
||||
Indirect,
|
||||
Pencil,
|
||||
}
|
||||
|
||||
unsafe impl Encode for UITouchType {
|
||||
const ENCODING: Encoding = NSInteger::ENCODING;
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
#[allow(dead_code)]
|
||||
#[repr(isize)]
|
||||
pub enum UITouchPhase {
|
||||
Began = 0,
|
||||
Moved,
|
||||
Stationary,
|
||||
Ended,
|
||||
Cancelled,
|
||||
}
|
||||
|
||||
unsafe impl Encode for UITouchPhase {
|
||||
const ENCODING: Encoding = NSInteger::ENCODING;
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
use icrate::Foundation::{NSInteger, NSObject};
|
||||
use objc2::encode::{Encode, Encoding};
|
||||
use objc2::{extern_class, extern_methods, mutability, ClassType};
|
||||
|
||||
extern_class!(
|
||||
#[derive(Debug, PartialEq, Eq, Hash)]
|
||||
pub(crate) struct UITraitCollection;
|
||||
|
||||
unsafe impl ClassType for UITraitCollection {
|
||||
type Super = NSObject;
|
||||
type Mutability = mutability::InteriorMutable;
|
||||
}
|
||||
);
|
||||
|
||||
extern_methods!(
|
||||
unsafe impl UITraitCollection {
|
||||
#[method(forceTouchCapability)]
|
||||
pub fn forceTouchCapability(&self) -> UIForceTouchCapability;
|
||||
}
|
||||
);
|
||||
|
||||
#[derive(Debug, PartialEq, Eq)]
|
||||
#[allow(dead_code)]
|
||||
#[repr(isize)]
|
||||
pub enum UIForceTouchCapability {
|
||||
Unknown = 0,
|
||||
Unavailable,
|
||||
Available,
|
||||
}
|
||||
|
||||
unsafe impl Encode for UIForceTouchCapability {
|
||||
const ENCODING: Encoding = NSInteger::ENCODING;
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
use icrate::Foundation::{CGFloat, CGRect, NSObject};
|
||||
use objc2::encode::{Encode, Encoding};
|
||||
use objc2::rc::Id;
|
||||
use objc2::{extern_class, extern_methods, msg_send_id, mutability, ClassType};
|
||||
|
||||
use super::{UICoordinateSpace, UIResponder, UIViewController};
|
||||
|
||||
extern_class!(
|
||||
#[derive(Debug, PartialEq, Eq, Hash)]
|
||||
pub(crate) struct UIView;
|
||||
|
||||
unsafe impl ClassType for UIView {
|
||||
#[inherits(NSObject)]
|
||||
type Super = UIResponder;
|
||||
type Mutability = mutability::InteriorMutable;
|
||||
}
|
||||
);
|
||||
|
||||
extern_methods!(
|
||||
unsafe impl UIView {
|
||||
#[method(bounds)]
|
||||
pub fn bounds(&self) -> CGRect;
|
||||
|
||||
#[method(setBounds:)]
|
||||
pub fn setBounds(&self, value: CGRect);
|
||||
|
||||
#[method(frame)]
|
||||
pub fn frame(&self) -> CGRect;
|
||||
|
||||
#[method(setFrame:)]
|
||||
pub fn setFrame(&self, value: CGRect);
|
||||
|
||||
#[method(contentScaleFactor)]
|
||||
pub fn contentScaleFactor(&self) -> CGFloat;
|
||||
|
||||
#[method(setContentScaleFactor:)]
|
||||
pub fn setContentScaleFactor(&self, val: CGFloat);
|
||||
|
||||
#[method(setMultipleTouchEnabled:)]
|
||||
pub fn setMultipleTouchEnabled(&self, val: bool);
|
||||
|
||||
pub fn rootViewController(&self) -> Option<Id<UIViewController>> {
|
||||
unsafe { msg_send_id![self, rootViewController] }
|
||||
}
|
||||
|
||||
#[method(setRootViewController:)]
|
||||
pub fn setRootViewController(&self, rootViewController: Option<&UIViewController>);
|
||||
|
||||
#[method(convertRect:toCoordinateSpace:)]
|
||||
pub fn convertRect_toCoordinateSpace(
|
||||
&self,
|
||||
rect: CGRect,
|
||||
coordinateSpace: &UICoordinateSpace,
|
||||
) -> CGRect;
|
||||
|
||||
#[method(convertRect:fromCoordinateSpace:)]
|
||||
pub fn convertRect_fromCoordinateSpace(
|
||||
&self,
|
||||
rect: CGRect,
|
||||
coordinateSpace: &UICoordinateSpace,
|
||||
) -> CGRect;
|
||||
|
||||
#[method(safeAreaInsets)]
|
||||
pub fn safeAreaInsets(&self) -> UIEdgeInsets;
|
||||
|
||||
#[method(setNeedsDisplay)]
|
||||
pub fn setNeedsDisplay(&self);
|
||||
}
|
||||
);
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct UIEdgeInsets {
|
||||
pub top: CGFloat,
|
||||
pub left: CGFloat,
|
||||
pub bottom: CGFloat,
|
||||
pub right: CGFloat,
|
||||
}
|
||||
|
||||
unsafe impl Encode for UIEdgeInsets {
|
||||
const ENCODING: Encoding = Encoding::Struct(
|
||||
"UIEdgeInsets",
|
||||
&[
|
||||
CGFloat::ENCODING,
|
||||
CGFloat::ENCODING,
|
||||
CGFloat::ENCODING,
|
||||
CGFloat::ENCODING,
|
||||
],
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
use icrate::Foundation::{NSObject, NSUInteger};
|
||||
use objc2::encode::{Encode, Encoding};
|
||||
use objc2::rc::Id;
|
||||
use objc2::{extern_class, extern_methods, msg_send_id, mutability, ClassType};
|
||||
|
||||
use super::{UIResponder, UIView};
|
||||
|
||||
extern_class!(
|
||||
#[derive(Debug, PartialEq, Eq, Hash)]
|
||||
pub(crate) struct UIViewController;
|
||||
|
||||
unsafe impl ClassType for UIViewController {
|
||||
#[inherits(NSObject)]
|
||||
type Super = UIResponder;
|
||||
type Mutability = mutability::InteriorMutable;
|
||||
}
|
||||
);
|
||||
|
||||
extern_methods!(
|
||||
unsafe impl UIViewController {
|
||||
#[method(attemptRotationToDeviceOrientation)]
|
||||
pub fn attemptRotationToDeviceOrientation();
|
||||
|
||||
#[method(setNeedsStatusBarAppearanceUpdate)]
|
||||
pub fn setNeedsStatusBarAppearanceUpdate(&self);
|
||||
|
||||
#[method(setNeedsUpdateOfHomeIndicatorAutoHidden)]
|
||||
pub fn setNeedsUpdateOfHomeIndicatorAutoHidden(&self);
|
||||
|
||||
#[method(setNeedsUpdateOfScreenEdgesDeferringSystemGestures)]
|
||||
pub fn setNeedsUpdateOfScreenEdgesDeferringSystemGestures(&self);
|
||||
|
||||
pub fn view(&self) -> Option<Id<UIView>> {
|
||||
unsafe { msg_send_id![self, view] }
|
||||
}
|
||||
|
||||
#[method(setView:)]
|
||||
pub fn setView(&self, view: Option<&UIView>);
|
||||
}
|
||||
);
|
||||
|
||||
bitflags! {
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct UIInterfaceOrientationMask: NSUInteger {
|
||||
const Portrait = 1 << 1;
|
||||
const PortraitUpsideDown = 1 << 2;
|
||||
const LandscapeRight = 1 << 3;
|
||||
const LandscapeLeft = 1 << 4;
|
||||
const Landscape = Self::LandscapeLeft.bits() | Self::LandscapeRight.bits();
|
||||
const AllButUpsideDown = Self::Landscape.bits() | Self::Portrait.bits();
|
||||
const All = Self::AllButUpsideDown.bits() | Self::PortraitUpsideDown.bits();
|
||||
}
|
||||
}
|
||||
|
||||
unsafe impl Encode for UIInterfaceOrientationMask {
|
||||
const ENCODING: Encoding = NSUInteger::ENCODING;
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
use icrate::Foundation::NSObject;
|
||||
use objc2::rc::Id;
|
||||
use objc2::{extern_class, extern_methods, msg_send_id, mutability, ClassType};
|
||||
|
||||
use super::{UIResponder, UIScreen, UIView};
|
||||
|
||||
extern_class!(
|
||||
#[derive(Debug, PartialEq, Eq, Hash)]
|
||||
pub(crate) struct UIWindow;
|
||||
|
||||
unsafe impl ClassType for UIWindow {
|
||||
#[inherits(UIResponder, NSObject)]
|
||||
type Super = UIView;
|
||||
type Mutability = mutability::InteriorMutable;
|
||||
}
|
||||
);
|
||||
|
||||
extern_methods!(
|
||||
unsafe impl UIWindow {
|
||||
pub fn screen(&self) -> Id<UIScreen> {
|
||||
unsafe { msg_send_id![self, screen] }
|
||||
}
|
||||
|
||||
#[method(setScreen:)]
|
||||
pub fn setScreen(&self, screen: &UIScreen);
|
||||
|
||||
#[method(setHidden:)]
|
||||
pub fn setHidden(&self, flag: bool);
|
||||
|
||||
#[method(makeKeyAndVisible)]
|
||||
pub fn makeKeyAndVisible(&self);
|
||||
|
||||
#[method(isKeyWindow)]
|
||||
pub fn isKeyWindow(&self) -> bool;
|
||||
}
|
||||
);
|
||||
+601
@@ -0,0 +1,601 @@
|
||||
#![allow(clippy::unnecessary_cast)]
|
||||
use std::cell::Cell;
|
||||
use std::ptr::NonNull;
|
||||
|
||||
use icrate::Foundation::{CGFloat, CGRect, MainThreadMarker, NSObject, NSObjectProtocol, NSSet};
|
||||
use objc2::declare::{Ivar, IvarDrop};
|
||||
use objc2::rc::Id;
|
||||
use objc2::runtime::AnyClass;
|
||||
use objc2::{declare_class, extern_methods, msg_send, msg_send_id, mutability, ClassType};
|
||||
|
||||
use super::app_state::{self, EventWrapper};
|
||||
use super::uikit::{
|
||||
UIApplication, UIDevice, UIEvent, UIForceTouchCapability, UIInterfaceOrientationMask,
|
||||
UIResponder, UIStatusBarStyle, UITouch, UITouchPhase, UITouchType, UITraitCollection, UIView,
|
||||
UIViewController, UIWindow,
|
||||
};
|
||||
use super::window::WindowId;
|
||||
use crate::{
|
||||
dpi::PhysicalPosition,
|
||||
event::{DeviceId as RootDeviceId, Event, Force, Touch, TouchPhase, WindowEvent},
|
||||
platform::ios::ValidOrientations,
|
||||
platform_impl::platform::{
|
||||
ffi::{UIRectEdge, UIUserInterfaceIdiom},
|
||||
window::PlatformSpecificWindowBuilderAttributes,
|
||||
DeviceId, Fullscreen,
|
||||
},
|
||||
window::{WindowAttributes, WindowId as RootWindowId},
|
||||
};
|
||||
|
||||
declare_class!(
|
||||
pub(crate) struct WinitView;
|
||||
|
||||
unsafe impl ClassType for WinitView {
|
||||
#[inherits(UIResponder, NSObject)]
|
||||
type Super = UIView;
|
||||
type Mutability = mutability::InteriorMutable;
|
||||
const NAME: &'static str = "WinitUIView";
|
||||
}
|
||||
|
||||
unsafe impl WinitView {
|
||||
#[method(drawRect:)]
|
||||
fn draw_rect(&self, rect: CGRect) {
|
||||
let mtm = MainThreadMarker::new().unwrap();
|
||||
let window = self.window().unwrap();
|
||||
app_state::handle_nonuser_event(
|
||||
mtm,
|
||||
EventWrapper::StaticEvent(Event::WindowEvent {
|
||||
window_id: RootWindowId(window.id()),
|
||||
event: WindowEvent::RedrawRequested,
|
||||
}),
|
||||
);
|
||||
let _: () = unsafe { msg_send![super(self), drawRect: rect] };
|
||||
}
|
||||
|
||||
#[method(layoutSubviews)]
|
||||
fn layout_subviews(&self) {
|
||||
let mtm = MainThreadMarker::new().unwrap();
|
||||
let _: () = unsafe { msg_send![super(self), layoutSubviews] };
|
||||
|
||||
let window = self.window().unwrap();
|
||||
let window_bounds = window.bounds();
|
||||
let screen = window.screen();
|
||||
let screen_space = screen.coordinateSpace();
|
||||
let screen_frame = self.convertRect_toCoordinateSpace(window_bounds, &screen_space);
|
||||
let scale_factor = screen.scale();
|
||||
let size = crate::dpi::LogicalSize {
|
||||
width: screen_frame.size.width as f64,
|
||||
height: screen_frame.size.height as f64,
|
||||
}
|
||||
.to_physical(scale_factor as f64);
|
||||
|
||||
// If the app is started in landscape, the view frame and window bounds can be mismatched.
|
||||
// The view frame will be in portrait and the window bounds in landscape. So apply the
|
||||
// window bounds to the view frame to make it consistent.
|
||||
let view_frame = self.frame();
|
||||
if view_frame != window_bounds {
|
||||
self.setFrame(window_bounds);
|
||||
}
|
||||
|
||||
app_state::handle_nonuser_event(
|
||||
mtm,
|
||||
EventWrapper::StaticEvent(Event::WindowEvent {
|
||||
window_id: RootWindowId(window.id()),
|
||||
event: WindowEvent::Resized(size),
|
||||
}),
|
||||
);
|
||||
}
|
||||
|
||||
#[method(setContentScaleFactor:)]
|
||||
fn set_content_scale_factor(&self, untrusted_scale_factor: CGFloat) {
|
||||
let mtm = MainThreadMarker::new().unwrap();
|
||||
let _: () =
|
||||
unsafe { msg_send![super(self), setContentScaleFactor: untrusted_scale_factor] };
|
||||
|
||||
// `window` is null when `setContentScaleFactor` is invoked prior to `[UIWindow
|
||||
// makeKeyAndVisible]` at window creation time (either manually or internally by
|
||||
// UIKit when the `UIView` is first created), in which case we send no events here
|
||||
let window = match self.window() {
|
||||
Some(window) => window,
|
||||
None => return,
|
||||
};
|
||||
// `setContentScaleFactor` may be called with a value of 0, which means "reset the
|
||||
// content scale factor to a device-specific default value", so we can't use the
|
||||
// parameter here. We can query the actual factor using the getter
|
||||
let scale_factor = self.contentScaleFactor();
|
||||
assert!(
|
||||
!scale_factor.is_nan()
|
||||
&& scale_factor.is_finite()
|
||||
&& scale_factor.is_sign_positive()
|
||||
&& scale_factor > 0.0,
|
||||
"invalid scale_factor set on UIView",
|
||||
);
|
||||
let scale_factor = scale_factor as f64;
|
||||
let bounds = self.bounds();
|
||||
let screen = window.screen();
|
||||
let screen_space = screen.coordinateSpace();
|
||||
let screen_frame = self.convertRect_toCoordinateSpace(bounds, &screen_space);
|
||||
let size = crate::dpi::LogicalSize {
|
||||
width: screen_frame.size.width as f64,
|
||||
height: screen_frame.size.height as f64,
|
||||
};
|
||||
let window_id = RootWindowId(window.id());
|
||||
app_state::handle_nonuser_events(
|
||||
mtm,
|
||||
std::iter::once(EventWrapper::ScaleFactorChanged(
|
||||
app_state::ScaleFactorChanged {
|
||||
window,
|
||||
scale_factor,
|
||||
suggested_size: size.to_physical(scale_factor),
|
||||
},
|
||||
))
|
||||
.chain(std::iter::once(EventWrapper::StaticEvent(
|
||||
Event::WindowEvent {
|
||||
window_id,
|
||||
event: WindowEvent::Resized(size.to_physical(scale_factor)),
|
||||
},
|
||||
))),
|
||||
);
|
||||
}
|
||||
|
||||
#[method(touchesBegan:withEvent:)]
|
||||
fn touches_began(&self, touches: &NSSet<UITouch>, _event: Option<&UIEvent>) {
|
||||
self.handle_touches(touches)
|
||||
}
|
||||
|
||||
#[method(touchesMoved:withEvent:)]
|
||||
fn touches_moved(&self, touches: &NSSet<UITouch>, _event: Option<&UIEvent>) {
|
||||
self.handle_touches(touches)
|
||||
}
|
||||
|
||||
#[method(touchesEnded:withEvent:)]
|
||||
fn touches_ended(&self, touches: &NSSet<UITouch>, _event: Option<&UIEvent>) {
|
||||
self.handle_touches(touches)
|
||||
}
|
||||
|
||||
#[method(touchesCancelled:withEvent:)]
|
||||
fn touches_cancelled(&self, touches: &NSSet<UITouch>, _event: Option<&UIEvent>) {
|
||||
self.handle_touches(touches)
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
extern_methods!(
|
||||
#[allow(non_snake_case)]
|
||||
unsafe impl WinitView {
|
||||
fn window(&self) -> Option<Id<WinitUIWindow>> {
|
||||
unsafe { msg_send_id![self, window] }
|
||||
}
|
||||
|
||||
unsafe fn traitCollection(&self) -> Id<UITraitCollection> {
|
||||
msg_send_id![self, traitCollection]
|
||||
}
|
||||
|
||||
// TODO: Allow the user to customize this
|
||||
#[method(layerClass)]
|
||||
pub(crate) fn layerClass() -> &'static AnyClass;
|
||||
}
|
||||
);
|
||||
|
||||
impl WinitView {
|
||||
pub(crate) fn new(
|
||||
_mtm: MainThreadMarker,
|
||||
_window_attributes: &WindowAttributes,
|
||||
platform_attributes: &PlatformSpecificWindowBuilderAttributes,
|
||||
frame: CGRect,
|
||||
) -> Id<Self> {
|
||||
let this: Id<Self> = unsafe { msg_send_id![Self::alloc(), initWithFrame: frame] };
|
||||
|
||||
this.setMultipleTouchEnabled(true);
|
||||
|
||||
if let Some(scale_factor) = platform_attributes.scale_factor {
|
||||
this.setContentScaleFactor(scale_factor as _);
|
||||
}
|
||||
|
||||
this
|
||||
}
|
||||
|
||||
fn handle_touches(&self, touches: &NSSet<UITouch>) {
|
||||
let window = self.window().unwrap();
|
||||
let uiscreen = window.screen();
|
||||
let mut touch_events = Vec::new();
|
||||
let os_supports_force = app_state::os_capabilities().force_touch;
|
||||
for touch in touches {
|
||||
let logical_location = touch.locationInView(None);
|
||||
let touch_type = touch.type_();
|
||||
let force = if os_supports_force {
|
||||
let trait_collection = unsafe { self.traitCollection() };
|
||||
let touch_capability = trait_collection.forceTouchCapability();
|
||||
// Both the OS _and_ the device need to be checked for force touch support.
|
||||
if touch_capability == UIForceTouchCapability::Available
|
||||
|| touch_type == UITouchType::Pencil
|
||||
{
|
||||
let force = touch.force();
|
||||
let max_possible_force = touch.maximumPossibleForce();
|
||||
let altitude_angle: Option<f64> = if touch_type == UITouchType::Pencil {
|
||||
let angle = touch.altitudeAngle();
|
||||
Some(angle as _)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
Some(Force::Calibrated {
|
||||
force: force as _,
|
||||
max_possible_force: max_possible_force as _,
|
||||
altitude_angle,
|
||||
})
|
||||
} else {
|
||||
None
|
||||
}
|
||||
} else {
|
||||
None
|
||||
};
|
||||
let touch_id = touch as *const UITouch as u64;
|
||||
let phase = touch.phase();
|
||||
let phase = match phase {
|
||||
UITouchPhase::Began => TouchPhase::Started,
|
||||
UITouchPhase::Moved => TouchPhase::Moved,
|
||||
// 2 is UITouchPhase::Stationary and is not expected here
|
||||
UITouchPhase::Ended => TouchPhase::Ended,
|
||||
UITouchPhase::Cancelled => TouchPhase::Cancelled,
|
||||
_ => panic!("unexpected touch phase: {:?}", phase as i32),
|
||||
};
|
||||
|
||||
let physical_location = {
|
||||
let scale_factor = self.contentScaleFactor();
|
||||
PhysicalPosition::from_logical::<(f64, f64), f64>(
|
||||
(logical_location.x as _, logical_location.y as _),
|
||||
scale_factor as f64,
|
||||
)
|
||||
};
|
||||
touch_events.push(EventWrapper::StaticEvent(Event::WindowEvent {
|
||||
window_id: RootWindowId(window.id()),
|
||||
event: WindowEvent::Touch(Touch {
|
||||
device_id: RootDeviceId(DeviceId {
|
||||
uiscreen: Id::as_ptr(&uiscreen),
|
||||
}),
|
||||
id: touch_id,
|
||||
location: physical_location,
|
||||
force,
|
||||
phase,
|
||||
}),
|
||||
}));
|
||||
}
|
||||
let mtm = MainThreadMarker::new().unwrap();
|
||||
app_state::handle_nonuser_events(mtm, touch_events);
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ViewControllerState {
|
||||
prefers_status_bar_hidden: Cell<bool>,
|
||||
preferred_status_bar_style: Cell<UIStatusBarStyle>,
|
||||
prefers_home_indicator_auto_hidden: Cell<bool>,
|
||||
supported_orientations: Cell<UIInterfaceOrientationMask>,
|
||||
preferred_screen_edges_deferring_system_gestures: Cell<UIRectEdge>,
|
||||
}
|
||||
|
||||
declare_class!(
|
||||
pub(crate) struct WinitViewController {
|
||||
state: IvarDrop<Box<ViewControllerState>, "_state">,
|
||||
}
|
||||
|
||||
mod view_controller_ivars;
|
||||
|
||||
unsafe impl ClassType for WinitViewController {
|
||||
#[inherits(UIResponder, NSObject)]
|
||||
type Super = UIViewController;
|
||||
type Mutability = mutability::InteriorMutable;
|
||||
const NAME: &'static str = "WinitUIViewController";
|
||||
}
|
||||
|
||||
unsafe impl WinitViewController {
|
||||
#[method(init)]
|
||||
unsafe fn init(this: *mut Self) -> Option<NonNull<Self>> {
|
||||
let this: Option<&mut Self> = msg_send![super(this), init];
|
||||
this.map(|this| {
|
||||
// These are set in WinitViewController::new, it's just to set them
|
||||
// to _something_.
|
||||
Ivar::write(
|
||||
&mut this.state,
|
||||
Box::new(ViewControllerState {
|
||||
prefers_status_bar_hidden: Cell::new(false),
|
||||
preferred_status_bar_style: Cell::new(UIStatusBarStyle::Default),
|
||||
prefers_home_indicator_auto_hidden: Cell::new(false),
|
||||
supported_orientations: Cell::new(UIInterfaceOrientationMask::All),
|
||||
preferred_screen_edges_deferring_system_gestures: Cell::new(
|
||||
UIRectEdge::NONE,
|
||||
),
|
||||
}),
|
||||
);
|
||||
NonNull::from(this)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
unsafe impl WinitViewController {
|
||||
#[method(shouldAutorotate)]
|
||||
fn should_autorotate(&self) -> bool {
|
||||
true
|
||||
}
|
||||
|
||||
#[method(prefersStatusBarHidden)]
|
||||
fn prefers_status_bar_hidden(&self) -> bool {
|
||||
self.state.prefers_status_bar_hidden.get()
|
||||
}
|
||||
|
||||
#[method(preferredStatusBarStyle)]
|
||||
fn preferred_status_bar_style(&self) -> UIStatusBarStyle {
|
||||
self.state.preferred_status_bar_style.get()
|
||||
}
|
||||
|
||||
#[method(prefersHomeIndicatorAutoHidden)]
|
||||
fn prefers_home_indicator_auto_hidden(&self) -> bool {
|
||||
self.state.prefers_home_indicator_auto_hidden.get()
|
||||
}
|
||||
|
||||
#[method(supportedInterfaceOrientations)]
|
||||
fn supported_orientations(&self) -> UIInterfaceOrientationMask {
|
||||
self.state.supported_orientations.get()
|
||||
}
|
||||
|
||||
#[method(preferredScreenEdgesDeferringSystemGestures)]
|
||||
fn preferred_screen_edges_deferring_system_gestures(&self) -> UIRectEdge {
|
||||
self.state
|
||||
.preferred_screen_edges_deferring_system_gestures
|
||||
.get()
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
impl WinitViewController {
|
||||
pub(crate) fn set_prefers_status_bar_hidden(&self, val: bool) {
|
||||
self.state.prefers_status_bar_hidden.set(val);
|
||||
self.setNeedsStatusBarAppearanceUpdate();
|
||||
}
|
||||
|
||||
pub(crate) fn set_preferred_status_bar_style(&self, val: UIStatusBarStyle) {
|
||||
self.state.preferred_status_bar_style.set(val);
|
||||
self.setNeedsStatusBarAppearanceUpdate();
|
||||
}
|
||||
|
||||
pub(crate) fn set_prefers_home_indicator_auto_hidden(&self, val: bool) {
|
||||
self.state.prefers_home_indicator_auto_hidden.set(val);
|
||||
let os_capabilities = app_state::os_capabilities();
|
||||
if os_capabilities.home_indicator_hidden {
|
||||
self.setNeedsUpdateOfHomeIndicatorAutoHidden();
|
||||
} else {
|
||||
os_capabilities.home_indicator_hidden_err_msg("ignoring")
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn set_preferred_screen_edges_deferring_system_gestures(&self, val: UIRectEdge) {
|
||||
self.state
|
||||
.preferred_screen_edges_deferring_system_gestures
|
||||
.set(val);
|
||||
let os_capabilities = app_state::os_capabilities();
|
||||
if os_capabilities.defer_system_gestures {
|
||||
self.setNeedsUpdateOfScreenEdgesDeferringSystemGestures();
|
||||
} else {
|
||||
os_capabilities.defer_system_gestures_err_msg("ignoring")
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn set_supported_interface_orientations(
|
||||
&self,
|
||||
mtm: MainThreadMarker,
|
||||
valid_orientations: ValidOrientations,
|
||||
) {
|
||||
let mask = match (
|
||||
valid_orientations,
|
||||
UIDevice::current(mtm).userInterfaceIdiom(),
|
||||
) {
|
||||
(ValidOrientations::LandscapeAndPortrait, UIUserInterfaceIdiom::Phone) => {
|
||||
UIInterfaceOrientationMask::AllButUpsideDown
|
||||
}
|
||||
(ValidOrientations::LandscapeAndPortrait, _) => UIInterfaceOrientationMask::All,
|
||||
(ValidOrientations::Landscape, _) => UIInterfaceOrientationMask::Landscape,
|
||||
(ValidOrientations::Portrait, UIUserInterfaceIdiom::Phone) => {
|
||||
UIInterfaceOrientationMask::Portrait
|
||||
}
|
||||
(ValidOrientations::Portrait, _) => {
|
||||
UIInterfaceOrientationMask::Portrait
|
||||
| UIInterfaceOrientationMask::PortraitUpsideDown
|
||||
}
|
||||
};
|
||||
self.state.supported_orientations.set(mask);
|
||||
UIViewController::attemptRotationToDeviceOrientation();
|
||||
}
|
||||
|
||||
pub(crate) fn new(
|
||||
mtm: MainThreadMarker,
|
||||
_window_attributes: &WindowAttributes,
|
||||
platform_attributes: &PlatformSpecificWindowBuilderAttributes,
|
||||
view: &UIView,
|
||||
) -> Id<Self> {
|
||||
let this: Id<Self> = unsafe { msg_send_id![Self::alloc(), init] };
|
||||
|
||||
this.set_prefers_status_bar_hidden(platform_attributes.prefers_status_bar_hidden);
|
||||
|
||||
this.set_preferred_status_bar_style(platform_attributes.preferred_status_bar_style.into());
|
||||
|
||||
this.set_supported_interface_orientations(mtm, platform_attributes.valid_orientations);
|
||||
|
||||
this.set_prefers_home_indicator_auto_hidden(
|
||||
platform_attributes.prefers_home_indicator_hidden,
|
||||
);
|
||||
|
||||
this.set_preferred_screen_edges_deferring_system_gestures(
|
||||
platform_attributes
|
||||
.preferred_screen_edges_deferring_system_gestures
|
||||
.into(),
|
||||
);
|
||||
|
||||
this.setView(Some(view));
|
||||
|
||||
this
|
||||
}
|
||||
}
|
||||
|
||||
declare_class!(
|
||||
#[derive(Debug, PartialEq, Eq, Hash)]
|
||||
pub(crate) struct WinitUIWindow;
|
||||
|
||||
unsafe impl ClassType for WinitUIWindow {
|
||||
#[inherits(UIResponder, NSObject)]
|
||||
type Super = UIWindow;
|
||||
type Mutability = mutability::InteriorMutable;
|
||||
const NAME: &'static str = "WinitUIWindow";
|
||||
}
|
||||
|
||||
unsafe impl WinitUIWindow {
|
||||
#[method(becomeKeyWindow)]
|
||||
fn become_key_window(&self) {
|
||||
let mtm = MainThreadMarker::new().unwrap();
|
||||
app_state::handle_nonuser_event(
|
||||
mtm,
|
||||
EventWrapper::StaticEvent(Event::WindowEvent {
|
||||
window_id: RootWindowId(self.id()),
|
||||
event: WindowEvent::Focused(true),
|
||||
}),
|
||||
);
|
||||
let _: () = unsafe { msg_send![super(self), becomeKeyWindow] };
|
||||
}
|
||||
|
||||
#[method(resignKeyWindow)]
|
||||
fn resign_key_window(&self) {
|
||||
let mtm = MainThreadMarker::new().unwrap();
|
||||
app_state::handle_nonuser_event(
|
||||
mtm,
|
||||
EventWrapper::StaticEvent(Event::WindowEvent {
|
||||
window_id: RootWindowId(self.id()),
|
||||
event: WindowEvent::Focused(false),
|
||||
}),
|
||||
);
|
||||
let _: () = unsafe { msg_send![super(self), resignKeyWindow] };
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
impl WinitUIWindow {
|
||||
pub(crate) fn new(
|
||||
mtm: MainThreadMarker,
|
||||
window_attributes: &WindowAttributes,
|
||||
_platform_attributes: &PlatformSpecificWindowBuilderAttributes,
|
||||
frame: CGRect,
|
||||
view_controller: &UIViewController,
|
||||
) -> Id<Self> {
|
||||
let this: Id<Self> = unsafe { msg_send_id![Self::alloc(), initWithFrame: frame] };
|
||||
|
||||
this.setRootViewController(Some(view_controller));
|
||||
|
||||
match window_attributes.fullscreen.0.clone().map(Into::into) {
|
||||
Some(Fullscreen::Exclusive(ref video_mode)) => {
|
||||
let monitor = video_mode.monitor();
|
||||
let screen = monitor.ui_screen(mtm);
|
||||
screen.setCurrentMode(Some(video_mode.screen_mode(mtm)));
|
||||
this.setScreen(screen);
|
||||
}
|
||||
Some(Fullscreen::Borderless(Some(ref monitor))) => {
|
||||
let screen = monitor.ui_screen(mtm);
|
||||
this.setScreen(screen);
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
|
||||
this
|
||||
}
|
||||
|
||||
pub(crate) fn id(&self) -> WindowId {
|
||||
(self as *const Self as usize as u64).into()
|
||||
}
|
||||
}
|
||||
|
||||
declare_class!(
|
||||
pub struct WinitApplicationDelegate;
|
||||
|
||||
unsafe impl ClassType for WinitApplicationDelegate {
|
||||
type Super = NSObject;
|
||||
type Mutability = mutability::InteriorMutable;
|
||||
const NAME: &'static str = "WinitApplicationDelegate";
|
||||
}
|
||||
|
||||
// UIApplicationDelegate protocol
|
||||
unsafe impl WinitApplicationDelegate {
|
||||
#[method(application:didFinishLaunchingWithOptions:)]
|
||||
fn did_finish_launching(&self, _application: &UIApplication, _: *mut NSObject) -> bool {
|
||||
app_state::did_finish_launching(MainThreadMarker::new().unwrap());
|
||||
true
|
||||
}
|
||||
|
||||
#[method(applicationDidBecomeActive:)]
|
||||
fn did_become_active(&self, _application: &UIApplication) {
|
||||
let mtm = MainThreadMarker::new().unwrap();
|
||||
app_state::handle_nonuser_event(mtm, EventWrapper::StaticEvent(Event::Resumed))
|
||||
}
|
||||
|
||||
#[method(applicationWillResignActive:)]
|
||||
fn will_resign_active(&self, _application: &UIApplication) {
|
||||
let mtm = MainThreadMarker::new().unwrap();
|
||||
app_state::handle_nonuser_event(mtm, EventWrapper::StaticEvent(Event::Suspended))
|
||||
}
|
||||
|
||||
#[method(applicationWillEnterForeground:)]
|
||||
fn will_enter_foreground(&self, application: &UIApplication) {
|
||||
self.send_occluded_event_for_all_windows(application, false);
|
||||
}
|
||||
|
||||
#[method(applicationDidEnterBackground:)]
|
||||
fn did_enter_background(&self, application: &UIApplication) {
|
||||
self.send_occluded_event_for_all_windows(application, true);
|
||||
}
|
||||
|
||||
#[method(applicationWillTerminate:)]
|
||||
fn will_terminate(&self, application: &UIApplication) {
|
||||
let mut events = Vec::new();
|
||||
for window in application.windows().iter() {
|
||||
if window.is_kind_of::<WinitUIWindow>() {
|
||||
// SAFETY: We just checked that the window is a `winit` window
|
||||
let window = unsafe {
|
||||
let ptr: *const UIWindow = window;
|
||||
let ptr: *const WinitUIWindow = ptr.cast();
|
||||
&*ptr
|
||||
};
|
||||
events.push(EventWrapper::StaticEvent(Event::WindowEvent {
|
||||
window_id: RootWindowId(window.id()),
|
||||
event: WindowEvent::Destroyed,
|
||||
}));
|
||||
}
|
||||
}
|
||||
let mtm = MainThreadMarker::new().unwrap();
|
||||
app_state::handle_nonuser_events(mtm, events);
|
||||
app_state::terminated(mtm);
|
||||
}
|
||||
|
||||
#[method(applicationDidReceiveMemoryWarning:)]
|
||||
fn did_receive_memory_warning(&self, _application: &UIApplication) {
|
||||
let mtm = MainThreadMarker::new().unwrap();
|
||||
app_state::handle_nonuser_event(mtm, EventWrapper::StaticEvent(Event::MemoryWarning))
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
impl WinitApplicationDelegate {
|
||||
fn send_occluded_event_for_all_windows(&self, application: &UIApplication, occluded: bool) {
|
||||
let mut events = Vec::new();
|
||||
for window in application.windows().iter() {
|
||||
if window.is_kind_of::<WinitUIWindow>() {
|
||||
// SAFETY: We just checked that the window is a `winit` window
|
||||
let window = unsafe {
|
||||
let ptr: *const UIWindow = window;
|
||||
let ptr: *const WinitUIWindow = ptr.cast();
|
||||
&*ptr
|
||||
};
|
||||
events.push(EventWrapper::StaticEvent(Event::WindowEvent {
|
||||
window_id: RootWindowId(window.id()),
|
||||
event: WindowEvent::Occluded(occluded),
|
||||
}));
|
||||
}
|
||||
}
|
||||
let mtm = MainThreadMarker::new().unwrap();
|
||||
app_state::handle_nonuser_events(mtm, events);
|
||||
}
|
||||
}
|
||||
+669
@@ -0,0 +1,669 @@
|
||||
#![allow(clippy::unnecessary_cast)]
|
||||
|
||||
use std::collections::VecDeque;
|
||||
|
||||
use icrate::Foundation::{CGFloat, CGPoint, CGRect, CGSize, MainThreadBound, MainThreadMarker};
|
||||
use objc2::rc::Id;
|
||||
use objc2::runtime::AnyObject;
|
||||
use objc2::{class, msg_send};
|
||||
|
||||
use super::app_state::EventWrapper;
|
||||
use super::uikit::{UIApplication, UIScreen, UIScreenOverscanCompensation};
|
||||
use super::view::{WinitUIWindow, WinitView, WinitViewController};
|
||||
use crate::{
|
||||
dpi::{self, LogicalPosition, LogicalSize, PhysicalPosition, PhysicalSize, Position, Size},
|
||||
error::{ExternalError, NotSupportedError, OsError as RootOsError},
|
||||
event::{Event, WindowEvent},
|
||||
icon::Icon,
|
||||
platform::ios::{ScreenEdge, StatusBarStyle, ValidOrientations},
|
||||
platform_impl::platform::{
|
||||
app_state, monitor, EventLoopWindowTarget, Fullscreen, MonitorHandle,
|
||||
},
|
||||
window::{
|
||||
CursorGrabMode, CursorIcon, ImePurpose, ResizeDirection, Theme, UserAttentionType,
|
||||
WindowAttributes, WindowButtons, WindowId as RootWindowId, WindowLevel,
|
||||
},
|
||||
};
|
||||
|
||||
pub struct Inner {
|
||||
window: Id<WinitUIWindow>,
|
||||
view_controller: Id<WinitViewController>,
|
||||
view: Id<WinitView>,
|
||||
gl_or_metal_backed: bool,
|
||||
}
|
||||
|
||||
impl Inner {
|
||||
pub fn set_title(&self, _title: &str) {
|
||||
debug!("`Window::set_title` is ignored on iOS")
|
||||
}
|
||||
|
||||
pub fn set_transparent(&self, _transparent: bool) {
|
||||
debug!("`Window::set_transparent` is ignored on iOS")
|
||||
}
|
||||
|
||||
pub fn set_blur(&self, _blur: bool) {
|
||||
debug!("`Window::set_blur` is ignored on iOS")
|
||||
}
|
||||
|
||||
pub fn set_visible(&self, visible: bool) {
|
||||
self.window.setHidden(!visible)
|
||||
}
|
||||
|
||||
pub fn is_visible(&self) -> Option<bool> {
|
||||
warn!("`Window::is_visible` is ignored on iOS");
|
||||
None
|
||||
}
|
||||
|
||||
pub fn request_redraw(&self) {
|
||||
if self.gl_or_metal_backed {
|
||||
let mtm = MainThreadMarker::new().unwrap();
|
||||
// `setNeedsDisplay` does nothing on UIViews which are directly backed by CAEAGLLayer or CAMetalLayer.
|
||||
// Ordinarily the OS sets up a bunch of UIKit state before calling drawRect: on a UIView, but when using
|
||||
// raw or gl/metal for drawing this work is completely avoided.
|
||||
//
|
||||
// The docs for `setNeedsDisplay` don't mention `CAMetalLayer`; however, this has been confirmed via
|
||||
// testing.
|
||||
//
|
||||
// https://developer.apple.com/documentation/uikit/uiview/1622437-setneedsdisplay?language=objc
|
||||
app_state::queue_gl_or_metal_redraw(mtm, self.window.clone());
|
||||
} else {
|
||||
self.view.setNeedsDisplay();
|
||||
}
|
||||
}
|
||||
|
||||
pub fn pre_present_notify(&self) {}
|
||||
|
||||
pub fn inner_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError> {
|
||||
let safe_area = self.safe_area_screen_space();
|
||||
let position = LogicalPosition {
|
||||
x: safe_area.origin.x as f64,
|
||||
y: safe_area.origin.y as f64,
|
||||
};
|
||||
let scale_factor = self.scale_factor();
|
||||
Ok(position.to_physical(scale_factor))
|
||||
}
|
||||
|
||||
pub fn outer_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError> {
|
||||
let screen_frame = self.screen_frame();
|
||||
let position = LogicalPosition {
|
||||
x: screen_frame.origin.x as f64,
|
||||
y: screen_frame.origin.y as f64,
|
||||
};
|
||||
let scale_factor = self.scale_factor();
|
||||
Ok(position.to_physical(scale_factor))
|
||||
}
|
||||
|
||||
pub fn set_outer_position(&self, physical_position: Position) {
|
||||
let scale_factor = self.scale_factor();
|
||||
let position = physical_position.to_logical::<f64>(scale_factor);
|
||||
let screen_frame = self.screen_frame();
|
||||
let new_screen_frame = CGRect {
|
||||
origin: CGPoint {
|
||||
x: position.x as _,
|
||||
y: position.y as _,
|
||||
},
|
||||
size: screen_frame.size,
|
||||
};
|
||||
let bounds = self.rect_from_screen_space(new_screen_frame);
|
||||
self.window.setBounds(bounds);
|
||||
}
|
||||
|
||||
pub fn inner_size(&self) -> PhysicalSize<u32> {
|
||||
let scale_factor = self.scale_factor();
|
||||
let safe_area = self.safe_area_screen_space();
|
||||
let size = LogicalSize {
|
||||
width: safe_area.size.width as f64,
|
||||
height: safe_area.size.height as f64,
|
||||
};
|
||||
size.to_physical(scale_factor)
|
||||
}
|
||||
|
||||
pub fn outer_size(&self) -> PhysicalSize<u32> {
|
||||
let scale_factor = self.scale_factor();
|
||||
let screen_frame = self.screen_frame();
|
||||
let size = LogicalSize {
|
||||
width: screen_frame.size.width as f64,
|
||||
height: screen_frame.size.height as f64,
|
||||
};
|
||||
size.to_physical(scale_factor)
|
||||
}
|
||||
|
||||
pub fn request_inner_size(&self, _size: Size) -> Option<PhysicalSize<u32>> {
|
||||
Some(self.inner_size())
|
||||
}
|
||||
|
||||
pub fn set_min_inner_size(&self, _dimensions: Option<Size>) {
|
||||
warn!("`Window::set_min_inner_size` is ignored on iOS")
|
||||
}
|
||||
|
||||
pub fn set_max_inner_size(&self, _dimensions: Option<Size>) {
|
||||
warn!("`Window::set_max_inner_size` is ignored on iOS")
|
||||
}
|
||||
|
||||
pub fn resize_increments(&self) -> Option<PhysicalSize<u32>> {
|
||||
None
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn set_resize_increments(&self, _increments: Option<Size>) {
|
||||
warn!("`Window::set_resize_increments` is ignored on iOS")
|
||||
}
|
||||
|
||||
pub fn set_resizable(&self, _resizable: bool) {
|
||||
warn!("`Window::set_resizable` is ignored on iOS")
|
||||
}
|
||||
|
||||
pub fn is_resizable(&self) -> bool {
|
||||
warn!("`Window::is_resizable` is ignored on iOS");
|
||||
false
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn set_enabled_buttons(&self, _buttons: WindowButtons) {
|
||||
warn!("`Window::set_enabled_buttons` is ignored on iOS");
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn enabled_buttons(&self) -> WindowButtons {
|
||||
warn!("`Window::enabled_buttons` is ignored on iOS");
|
||||
WindowButtons::all()
|
||||
}
|
||||
|
||||
pub fn scale_factor(&self) -> f64 {
|
||||
self.view.contentScaleFactor() as _
|
||||
}
|
||||
|
||||
pub fn set_cursor_icon(&self, _cursor: CursorIcon) {
|
||||
debug!("`Window::set_cursor_icon` ignored on iOS")
|
||||
}
|
||||
|
||||
pub fn set_cursor_position(&self, _position: Position) -> Result<(), ExternalError> {
|
||||
Err(ExternalError::NotSupported(NotSupportedError::new()))
|
||||
}
|
||||
|
||||
pub fn set_cursor_grab(&self, _: CursorGrabMode) -> Result<(), ExternalError> {
|
||||
Err(ExternalError::NotSupported(NotSupportedError::new()))
|
||||
}
|
||||
|
||||
pub fn set_cursor_visible(&self, _visible: bool) {
|
||||
debug!("`Window::set_cursor_visible` is ignored on iOS")
|
||||
}
|
||||
|
||||
pub fn drag_window(&self) -> Result<(), ExternalError> {
|
||||
Err(ExternalError::NotSupported(NotSupportedError::new()))
|
||||
}
|
||||
|
||||
pub fn drag_resize_window(&self, _direction: ResizeDirection) -> Result<(), ExternalError> {
|
||||
Err(ExternalError::NotSupported(NotSupportedError::new()))
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn show_window_menu(&self, _position: Position) {}
|
||||
|
||||
pub fn set_cursor_hittest(&self, _hittest: bool) -> Result<(), ExternalError> {
|
||||
Err(ExternalError::NotSupported(NotSupportedError::new()))
|
||||
}
|
||||
|
||||
pub fn set_minimized(&self, _minimized: bool) {
|
||||
warn!("`Window::set_minimized` is ignored on iOS")
|
||||
}
|
||||
|
||||
pub fn is_minimized(&self) -> Option<bool> {
|
||||
warn!("`Window::is_minimized` is ignored on iOS");
|
||||
None
|
||||
}
|
||||
|
||||
pub fn set_maximized(&self, _maximized: bool) {
|
||||
warn!("`Window::set_maximized` is ignored on iOS")
|
||||
}
|
||||
|
||||
pub fn is_maximized(&self) -> bool {
|
||||
warn!("`Window::is_maximized` is ignored on iOS");
|
||||
false
|
||||
}
|
||||
|
||||
pub(crate) fn set_fullscreen(&self, monitor: Option<Fullscreen>) {
|
||||
let mtm = MainThreadMarker::new().unwrap();
|
||||
let uiscreen = match &monitor {
|
||||
Some(Fullscreen::Exclusive(video_mode)) => {
|
||||
let uiscreen = video_mode.monitor.ui_screen(mtm);
|
||||
uiscreen.setCurrentMode(Some(video_mode.screen_mode(mtm)));
|
||||
uiscreen.clone()
|
||||
}
|
||||
Some(Fullscreen::Borderless(Some(monitor))) => monitor.ui_screen(mtm).clone(),
|
||||
Some(Fullscreen::Borderless(None)) => {
|
||||
self.current_monitor_inner().ui_screen(mtm).clone()
|
||||
}
|
||||
None => {
|
||||
warn!("`Window::set_fullscreen(None)` ignored on iOS");
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
// this is pretty slow on iOS, so avoid doing it if we can
|
||||
let current = self.window.screen();
|
||||
if uiscreen != current {
|
||||
self.window.setScreen(&uiscreen);
|
||||
}
|
||||
|
||||
let bounds = uiscreen.bounds();
|
||||
self.window.setFrame(bounds);
|
||||
|
||||
// For external displays, we must disable overscan compensation or
|
||||
// the displayed image will have giant black bars surrounding it on
|
||||
// each side
|
||||
uiscreen.setOverscanCompensation(UIScreenOverscanCompensation::None);
|
||||
}
|
||||
|
||||
pub(crate) fn fullscreen(&self) -> Option<Fullscreen> {
|
||||
let mtm = MainThreadMarker::new().unwrap();
|
||||
let monitor = self.current_monitor_inner();
|
||||
let uiscreen = monitor.ui_screen(mtm);
|
||||
let screen_space_bounds = self.screen_frame();
|
||||
let screen_bounds = uiscreen.bounds();
|
||||
|
||||
// TODO: track fullscreen instead of relying on brittle float comparisons
|
||||
if screen_space_bounds.origin.x == screen_bounds.origin.x
|
||||
&& screen_space_bounds.origin.y == screen_bounds.origin.y
|
||||
&& screen_space_bounds.size.width == screen_bounds.size.width
|
||||
&& screen_space_bounds.size.height == screen_bounds.size.height
|
||||
{
|
||||
Some(Fullscreen::Borderless(Some(monitor)))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
pub fn set_decorations(&self, _decorations: bool) {}
|
||||
|
||||
pub fn is_decorated(&self) -> bool {
|
||||
true
|
||||
}
|
||||
|
||||
pub fn set_window_level(&self, _level: WindowLevel) {
|
||||
warn!("`Window::set_window_level` is ignored on iOS")
|
||||
}
|
||||
|
||||
pub fn set_window_icon(&self, _icon: Option<Icon>) {
|
||||
warn!("`Window::set_window_icon` is ignored on iOS")
|
||||
}
|
||||
|
||||
pub fn set_ime_cursor_area(&self, _position: Position, _size: Size) {
|
||||
warn!("`Window::set_ime_cursor_area` is ignored on iOS")
|
||||
}
|
||||
|
||||
pub fn set_ime_allowed(&self, _allowed: bool) {
|
||||
warn!("`Window::set_ime_allowed` is ignored on iOS")
|
||||
}
|
||||
|
||||
pub fn set_ime_purpose(&self, _purpose: ImePurpose) {
|
||||
warn!("`Window::set_ime_allowed` is ignored on iOS")
|
||||
}
|
||||
|
||||
pub fn focus_window(&self) {
|
||||
warn!("`Window::set_focus` is ignored on iOS")
|
||||
}
|
||||
|
||||
pub fn request_user_attention(&self, _request_type: Option<UserAttentionType>) {
|
||||
warn!("`Window::request_user_attention` is ignored on iOS")
|
||||
}
|
||||
|
||||
// Allow directly accessing the current monitor internally without unwrapping.
|
||||
fn current_monitor_inner(&self) -> MonitorHandle {
|
||||
MonitorHandle::new(self.window.screen())
|
||||
}
|
||||
|
||||
pub fn current_monitor(&self) -> Option<MonitorHandle> {
|
||||
Some(self.current_monitor_inner())
|
||||
}
|
||||
|
||||
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
|
||||
monitor::uiscreens(MainThreadMarker::new().unwrap())
|
||||
}
|
||||
|
||||
pub fn primary_monitor(&self) -> Option<MonitorHandle> {
|
||||
Some(MonitorHandle::new(UIScreen::main(
|
||||
MainThreadMarker::new().unwrap(),
|
||||
)))
|
||||
}
|
||||
|
||||
pub fn id(&self) -> WindowId {
|
||||
self.window.id()
|
||||
}
|
||||
|
||||
#[cfg(feature = "rwh_04")]
|
||||
pub fn raw_window_handle_rwh_04(&self) -> rwh_04::RawWindowHandle {
|
||||
let mut window_handle = rwh_04::UiKitHandle::empty();
|
||||
window_handle.ui_window = Id::as_ptr(&self.window) as _;
|
||||
window_handle.ui_view = Id::as_ptr(&self.view) as _;
|
||||
window_handle.ui_view_controller = Id::as_ptr(&self.view_controller) as _;
|
||||
rwh_04::RawWindowHandle::UiKit(window_handle)
|
||||
}
|
||||
|
||||
#[cfg(feature = "rwh_05")]
|
||||
pub fn raw_window_handle_rwh_05(&self) -> rwh_05::RawWindowHandle {
|
||||
let mut window_handle = rwh_05::UiKitWindowHandle::empty();
|
||||
window_handle.ui_window = Id::as_ptr(&self.window) as _;
|
||||
window_handle.ui_view = Id::as_ptr(&self.view) as _;
|
||||
window_handle.ui_view_controller = Id::as_ptr(&self.view_controller) as _;
|
||||
rwh_05::RawWindowHandle::UiKit(window_handle)
|
||||
}
|
||||
|
||||
#[cfg(feature = "rwh_05")]
|
||||
pub fn raw_display_handle_rwh_05(&self) -> rwh_05::RawDisplayHandle {
|
||||
rwh_05::RawDisplayHandle::UiKit(rwh_05::UiKitDisplayHandle::empty())
|
||||
}
|
||||
|
||||
#[cfg(feature = "rwh_06")]
|
||||
pub fn raw_window_handle_rwh_06(&self) -> Result<rwh_06::RawWindowHandle, rwh_06::HandleError> {
|
||||
let mut window_handle = rwh_06::UiKitWindowHandle::new({
|
||||
let ui_view = Id::as_ptr(&self.view) as _;
|
||||
std::ptr::NonNull::new(ui_view).expect("Id<T> should never be null")
|
||||
});
|
||||
window_handle.ui_view_controller =
|
||||
std::ptr::NonNull::new(Id::as_ptr(&self.view_controller) as _);
|
||||
Ok(rwh_06::RawWindowHandle::UiKit(window_handle))
|
||||
}
|
||||
|
||||
#[cfg(feature = "rwh_06")]
|
||||
pub fn raw_display_handle_rwh_06(
|
||||
&self,
|
||||
) -> Result<rwh_06::RawDisplayHandle, rwh_06::HandleError> {
|
||||
Ok(rwh_06::RawDisplayHandle::UiKit(
|
||||
rwh_06::UiKitDisplayHandle::new(),
|
||||
))
|
||||
}
|
||||
|
||||
pub fn theme(&self) -> Option<Theme> {
|
||||
warn!("`Window::theme` is ignored on iOS");
|
||||
None
|
||||
}
|
||||
|
||||
pub fn set_content_protected(&self, _protected: bool) {}
|
||||
|
||||
pub fn has_focus(&self) -> bool {
|
||||
self.window.isKeyWindow()
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn set_theme(&self, _theme: Option<Theme>) {
|
||||
warn!("`Window::set_theme` is ignored on iOS");
|
||||
}
|
||||
|
||||
pub fn title(&self) -> String {
|
||||
warn!("`Window::title` is ignored on iOS");
|
||||
String::new()
|
||||
}
|
||||
|
||||
pub fn reset_dead_keys(&self) {
|
||||
// Noop
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Window {
|
||||
inner: MainThreadBound<Inner>,
|
||||
}
|
||||
|
||||
impl Window {
|
||||
pub(crate) fn new<T>(
|
||||
event_loop: &EventLoopWindowTarget<T>,
|
||||
window_attributes: WindowAttributes,
|
||||
platform_attributes: PlatformSpecificWindowBuilderAttributes,
|
||||
) -> Result<Window, RootOsError> {
|
||||
let mtm = event_loop.mtm;
|
||||
|
||||
if window_attributes.min_inner_size.is_some() {
|
||||
warn!("`WindowAttributes::min_inner_size` is ignored on iOS");
|
||||
}
|
||||
if window_attributes.max_inner_size.is_some() {
|
||||
warn!("`WindowAttributes::max_inner_size` is ignored on iOS");
|
||||
}
|
||||
|
||||
// TODO: transparency, visible
|
||||
|
||||
let main_screen = UIScreen::main(mtm);
|
||||
let fullscreen = window_attributes.fullscreen.0.clone().map(Into::into);
|
||||
let screen = match fullscreen {
|
||||
Some(Fullscreen::Exclusive(ref video_mode)) => video_mode.monitor.ui_screen(mtm),
|
||||
Some(Fullscreen::Borderless(Some(ref monitor))) => monitor.ui_screen(mtm),
|
||||
Some(Fullscreen::Borderless(None)) | None => &main_screen,
|
||||
};
|
||||
|
||||
let screen_bounds = screen.bounds();
|
||||
|
||||
let frame = match window_attributes.inner_size {
|
||||
Some(dim) => {
|
||||
let scale_factor = screen.scale();
|
||||
let size = dim.to_logical::<f64>(scale_factor as f64);
|
||||
CGRect {
|
||||
origin: screen_bounds.origin,
|
||||
size: CGSize {
|
||||
width: size.width as _,
|
||||
height: size.height as _,
|
||||
},
|
||||
}
|
||||
}
|
||||
None => screen_bounds,
|
||||
};
|
||||
|
||||
let view = WinitView::new(mtm, &window_attributes, &platform_attributes, frame);
|
||||
|
||||
let gl_or_metal_backed = unsafe {
|
||||
let layer_class = WinitView::layerClass();
|
||||
let is_metal = msg_send![layer_class, isSubclassOfClass: class!(CAMetalLayer)];
|
||||
let is_gl = msg_send![layer_class, isSubclassOfClass: class!(CAEAGLLayer)];
|
||||
is_metal || is_gl
|
||||
};
|
||||
|
||||
let view_controller =
|
||||
WinitViewController::new(mtm, &window_attributes, &platform_attributes, &view);
|
||||
let window = WinitUIWindow::new(
|
||||
mtm,
|
||||
&window_attributes,
|
||||
&platform_attributes,
|
||||
frame,
|
||||
&view_controller,
|
||||
);
|
||||
|
||||
app_state::set_key_window(mtm, &window);
|
||||
|
||||
// Like the Windows and macOS backends, we send a `ScaleFactorChanged` and `Resized`
|
||||
// event on window creation if the DPI factor != 1.0
|
||||
let scale_factor = view.contentScaleFactor();
|
||||
let scale_factor = scale_factor as f64;
|
||||
if scale_factor != 1.0 {
|
||||
let bounds = view.bounds();
|
||||
let screen = window.screen();
|
||||
let screen_space = screen.coordinateSpace();
|
||||
let screen_frame = view.convertRect_toCoordinateSpace(bounds, &screen_space);
|
||||
let size = crate::dpi::LogicalSize {
|
||||
width: screen_frame.size.width as f64,
|
||||
height: screen_frame.size.height as f64,
|
||||
};
|
||||
let window_id = RootWindowId(window.id());
|
||||
app_state::handle_nonuser_events(
|
||||
mtm,
|
||||
std::iter::once(EventWrapper::ScaleFactorChanged(
|
||||
app_state::ScaleFactorChanged {
|
||||
window: window.clone(),
|
||||
scale_factor,
|
||||
suggested_size: size.to_physical(scale_factor),
|
||||
},
|
||||
))
|
||||
.chain(std::iter::once(EventWrapper::StaticEvent(
|
||||
Event::WindowEvent {
|
||||
window_id,
|
||||
event: WindowEvent::Resized(size.to_physical(scale_factor)),
|
||||
},
|
||||
))),
|
||||
);
|
||||
}
|
||||
|
||||
let inner = Inner {
|
||||
window,
|
||||
view_controller,
|
||||
view,
|
||||
gl_or_metal_backed,
|
||||
};
|
||||
Ok(Window {
|
||||
inner: MainThreadBound::new(inner, mtm),
|
||||
})
|
||||
}
|
||||
|
||||
pub(crate) fn maybe_queue_on_main(&self, f: impl FnOnce(&Inner) + Send + 'static) {
|
||||
// For now, don't actually do queuing, since it may be less predictable
|
||||
self.maybe_wait_on_main(f)
|
||||
}
|
||||
|
||||
pub(crate) fn maybe_wait_on_main<R: Send>(&self, f: impl FnOnce(&Inner) -> R + Send) -> R {
|
||||
self.inner.get_on_main(|inner, _mtm| f(inner))
|
||||
}
|
||||
}
|
||||
|
||||
// WindowExtIOS
|
||||
impl Inner {
|
||||
pub fn set_scale_factor(&self, scale_factor: f64) {
|
||||
assert!(
|
||||
dpi::validate_scale_factor(scale_factor),
|
||||
"`WindowExtIOS::set_scale_factor` received an invalid hidpi factor"
|
||||
);
|
||||
let scale_factor = scale_factor as CGFloat;
|
||||
self.view.setContentScaleFactor(scale_factor);
|
||||
}
|
||||
|
||||
pub fn set_valid_orientations(&self, valid_orientations: ValidOrientations) {
|
||||
self.view_controller.set_supported_interface_orientations(
|
||||
MainThreadMarker::new().unwrap(),
|
||||
valid_orientations,
|
||||
);
|
||||
}
|
||||
|
||||
pub fn set_prefers_home_indicator_hidden(&self, hidden: bool) {
|
||||
self.view_controller
|
||||
.set_prefers_home_indicator_auto_hidden(hidden);
|
||||
}
|
||||
|
||||
pub fn set_preferred_screen_edges_deferring_system_gestures(&self, edges: ScreenEdge) {
|
||||
self.view_controller
|
||||
.set_preferred_screen_edges_deferring_system_gestures(edges.into());
|
||||
}
|
||||
|
||||
pub fn set_prefers_status_bar_hidden(&self, hidden: bool) {
|
||||
self.view_controller.set_prefers_status_bar_hidden(hidden);
|
||||
}
|
||||
|
||||
pub fn set_preferred_status_bar_style(&self, status_bar_style: StatusBarStyle) {
|
||||
self.view_controller
|
||||
.set_preferred_status_bar_style(status_bar_style.into());
|
||||
}
|
||||
}
|
||||
|
||||
impl Inner {
|
||||
fn screen_frame(&self) -> CGRect {
|
||||
self.rect_to_screen_space(self.window.bounds())
|
||||
}
|
||||
|
||||
fn rect_to_screen_space(&self, rect: CGRect) -> CGRect {
|
||||
let screen_space = self.window.screen().coordinateSpace();
|
||||
self.window
|
||||
.convertRect_toCoordinateSpace(rect, &screen_space)
|
||||
}
|
||||
|
||||
fn rect_from_screen_space(&self, rect: CGRect) -> CGRect {
|
||||
let screen_space = self.window.screen().coordinateSpace();
|
||||
self.window
|
||||
.convertRect_fromCoordinateSpace(rect, &screen_space)
|
||||
}
|
||||
|
||||
fn safe_area_screen_space(&self) -> CGRect {
|
||||
let bounds = self.window.bounds();
|
||||
if app_state::os_capabilities().safe_area {
|
||||
let safe_area = self.window.safeAreaInsets();
|
||||
let safe_bounds = CGRect {
|
||||
origin: CGPoint {
|
||||
x: bounds.origin.x + safe_area.left,
|
||||
y: bounds.origin.y + safe_area.top,
|
||||
},
|
||||
size: CGSize {
|
||||
width: bounds.size.width - safe_area.left - safe_area.right,
|
||||
height: bounds.size.height - safe_area.top - safe_area.bottom,
|
||||
},
|
||||
};
|
||||
self.rect_to_screen_space(safe_bounds)
|
||||
} else {
|
||||
let screen_frame = self.rect_to_screen_space(bounds);
|
||||
let status_bar_frame = {
|
||||
let app = UIApplication::shared(MainThreadMarker::new().unwrap()).expect(
|
||||
"`Window::get_inner_position` cannot be called before `EventLoop::run` on iOS",
|
||||
);
|
||||
app.statusBarFrame()
|
||||
};
|
||||
let (y, height) = if screen_frame.origin.y > status_bar_frame.size.height {
|
||||
(screen_frame.origin.y, screen_frame.size.height)
|
||||
} else {
|
||||
let y = status_bar_frame.size.height;
|
||||
let height = screen_frame.size.height
|
||||
- (status_bar_frame.size.height - screen_frame.origin.y);
|
||||
(y, height)
|
||||
};
|
||||
CGRect {
|
||||
origin: CGPoint {
|
||||
x: screen_frame.origin.x,
|
||||
y,
|
||||
},
|
||||
size: CGSize {
|
||||
width: screen_frame.size.width,
|
||||
height,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
|
||||
pub struct WindowId {
|
||||
window: *mut WinitUIWindow,
|
||||
}
|
||||
|
||||
impl WindowId {
|
||||
pub const unsafe fn dummy() -> Self {
|
||||
WindowId {
|
||||
window: std::ptr::null_mut(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<WindowId> for u64 {
|
||||
fn from(window_id: WindowId) -> Self {
|
||||
window_id.window as u64
|
||||
}
|
||||
}
|
||||
|
||||
impl From<u64> for WindowId {
|
||||
fn from(raw_id: u64) -> Self {
|
||||
Self {
|
||||
window: raw_id as _,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unsafe impl Send for WindowId {}
|
||||
unsafe impl Sync for WindowId {}
|
||||
|
||||
impl From<&AnyObject> for WindowId {
|
||||
fn from(window: &AnyObject) -> WindowId {
|
||||
WindowId {
|
||||
window: window as *const _ as _,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Default)]
|
||||
pub struct PlatformSpecificWindowBuilderAttributes {
|
||||
pub scale_factor: Option<f64>,
|
||||
pub valid_orientations: ValidOrientations,
|
||||
pub prefers_home_indicator_hidden: bool,
|
||||
pub prefers_status_bar_hidden: bool,
|
||||
pub preferred_status_bar_style: StatusBarStyle,
|
||||
pub preferred_screen_edges_deferring_system_gestures: ScreenEdge,
|
||||
}
|
||||
Reference in new issue
Block a user