feat: Textmarker-Radierer, Papierfarben/Dunkelmodus und Druckkurve
- Radierer: Modus „Nur Textmarker“ (gilt auch für Stiftrückseite und Seitentaste) - Striche speichern jetzt ihr Werkzeug; bisher wurde jeder Strich als "pen" gespeichert. Ältere Textmarker werden an der Halbtransparenz erkannt. - Papierfarben Weiß/Creme/Dunkelgrau/Schwarz (nur Anzeige); auf dunklem Papier hellt der Shader dunkle Tinte auf (HSL-Helligkeit gespiegelt) - Einstellbare Druckkurve (weich/hart, Mindestdruck) mit Vorschau - Einstellungen in ui.json; ☰-Menü scrollt bei kleinen Fenstern - Test prüft den WGSL-Shader mit naga Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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+80
-14
@@ -11,7 +11,7 @@ use std::sync::Arc;
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use winit::dpi::PhysicalSize;
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use winit::window::Window;
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use crate::background::{generate_background_mesh, generate_paper_quad, DESK_COLOR};
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use crate::background::{generate_background_mesh, generate_paper_quad, PaperTheme};
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use crate::document::{Page, PageBackground, PageViewport, Stroke, StylusSample};
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use crate::filter::OneEuroFilter;
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use crate::spline::{self, ControlPoint, SplineConfig};
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@@ -58,6 +58,8 @@ impl InkVertex {
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pub struct CameraUniforms {
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pub transform_scale: [f32; 2],
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pub transform_offset: [f32; 2],
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/// x: 1.0 = dunkle Tinte aufhellen (Shader `fs_ink`), y–w: ungenutzt (Ausrichtung)
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pub ink_params: [f32; 4],
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}
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/// Transformiert einen Pixel-Koordinatenpunkt in den Normalized Device Coordinate (NDC) Raum [-1.0, 1.0].
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@@ -135,7 +137,6 @@ pub struct CanvasState {
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pub camera_bind_group: wgpu::BindGroup,
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pub current_ink_color: [f32; 4],
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pub current_stroke_width_mm: f32,
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pub current_tool: crate::document::StrokeTool,
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// Statische Hintergrund-Geometrie
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pub paper_buffer: wgpu::Buffer,
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@@ -143,6 +144,10 @@ pub struct CanvasState {
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pub background_vertex_capacity: usize,
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pub background_vertex_count: u32,
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pub current_background: PageBackground,
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/// Papierfarbe der Anzeige
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pub paper_theme: PaperTheme,
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/// Dunkle Tinte auf dunklem Papier aufhellen
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pub adapt_ink: bool,
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// Pipeline-Trennung: Live-Strich (aktiver Stroke)
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pub live_vertex_buffer: wgpu::Buffer,
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@@ -276,6 +281,7 @@ impl CanvasState {
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let camera_uniforms = CameraUniforms {
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transform_scale: scale,
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transform_offset: offset,
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ink_params: [0.0; 4],
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};
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let camera_buffer = device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("Camera Uniform Buffer"),
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@@ -312,7 +318,7 @@ impl CanvasState {
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},
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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entry_point: "fs_main",
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entry_point: "fs_ink",
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targets: &[Some(wgpu::ColorTargetState {
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format: config.format,
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blend: Some(wgpu::BlendState::ALPHA_BLENDING),
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@@ -366,7 +372,8 @@ impl CanvasState {
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});
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// 6. Statische Buffer
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let paper_quad = generate_paper_quad();
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let paper_theme = PaperTheme::default();
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let paper_quad = generate_paper_quad(paper_theme.paper_color());
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let paper_buffer = device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("Paper Quad Buffer"),
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size: (paper_quad.len() * std::mem::size_of::<InkVertex>()) as u64,
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@@ -376,7 +383,7 @@ impl CanvasState {
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queue.write_buffer(&paper_buffer, 0, bytemuck::cast_slice(&paper_quad));
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let current_background = PageBackground::Grid5mm;
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let bg_mesh = generate_background_mesh(current_background);
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let bg_mesh = generate_background_mesh(current_background, paper_theme.pattern_color());
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let background_buffer = device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("Background Mesh Buffer"),
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size: (Self::INITIAL_BACKGROUND_CAPACITY * std::mem::size_of::<InkVertex>()) as u64,
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@@ -420,12 +427,13 @@ impl CanvasState {
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camera_bind_group,
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current_ink_color: default_ink_color,
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current_stroke_width_mm: 0.5,
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current_tool: crate::document::StrokeTool::Pen,
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paper_buffer,
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background_buffer,
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background_vertex_capacity: Self::INITIAL_BACKGROUND_CAPACITY,
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background_vertex_count: bg_mesh.len() as u32,
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current_background,
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paper_theme,
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adapt_ink: false,
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live_vertex_buffer,
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live_vertex_capacity: Self::INITIAL_LIVE_CAPACITY,
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live_vertex_count: 0,
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@@ -453,6 +461,16 @@ impl CanvasState {
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let camera_uniforms = CameraUniforms {
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transform_scale: scale,
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transform_offset: offset,
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ink_params: [
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if self.adapt_ink && self.paper_theme.is_dark() {
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1.0
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} else {
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0.0
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},
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0.0,
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0.0,
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0.0,
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],
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};
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self.queue.write_buffer(
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&self.camera_buffer,
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@@ -587,9 +605,19 @@ impl CanvasState {
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SplineConfig::from_width_units(width_mm * crate::document::UNITS_PER_MM);
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}
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/// Setzt das aktive Zeichenwerkzeug für den Stift.
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pub fn set_tool(&mut self, tool: crate::document::StrokeTool) {
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self.current_tool = tool;
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/// Setzt die Papierfarbe und ob dunkle Tinte auf dunklem Papier aufgehellt wird.
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pub fn set_paper_theme(&mut self, theme: PaperTheme, adapt_ink: bool) {
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self.adapt_ink = adapt_ink;
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if self.paper_theme != theme {
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self.paper_theme = theme;
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self.queue.write_buffer(
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&self.paper_buffer,
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0,
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bytemuck::cast_slice(&generate_paper_quad(theme.paper_color())),
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);
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self.upload_background_mesh();
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}
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self.update_uniforms();
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}
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/// Setzt den Seitenhintergrund und aktualisiert bei Bedarf den Vertex-Puffer.
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@@ -598,7 +626,13 @@ impl CanvasState {
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return;
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}
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self.current_background = background;
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let mesh = generate_background_mesh(background);
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self.upload_background_mesh();
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}
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/// Erzeugt das Muster für Hintergrund und Papierfarbe neu und lädt es auf die GPU.
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fn upload_background_mesh(&mut self) {
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let mesh =
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generate_background_mesh(self.current_background, self.paper_theme.pattern_color());
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self.background_vertex_count = mesh.len() as u32;
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if mesh.len() > self.background_vertex_capacity {
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@@ -728,7 +762,6 @@ impl CanvasState {
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&self.spline_config,
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);
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let mut stroke = stroke;
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stroke.tool = self.current_tool;
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stroke.width = self.current_stroke_width_mm * crate::document::UNITS_PER_MM;
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stroke.finalized = true;
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@@ -824,7 +857,7 @@ impl CanvasState {
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view: &view,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(DESK_COLOR), // Dunkler Tischhintergrund
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load: wgpu::LoadOp::Clear(self.paper_theme.desk_color()), // Tischhintergrund
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store: wgpu::StoreOp::Store,
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},
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})],
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@@ -836,7 +869,7 @@ impl CanvasState {
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// 2D-Kamera Uniforms (Scale & Offset) binden
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render_pass.set_bind_group(0, &self.camera_bind_group, &[]);
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// 1. Weißes DIN-A4-Blatt zeichnen (Farbe ist direkt im Paper-Quad Vertex hinterlegt)
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// 1. DIN-A4-Blatt in Papierfarbe zeichnen (Farbe ist direkt im Paper-Quad Vertex hinterlegt)
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render_pass.set_pipeline(&self.triangle_pipeline);
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render_pass.set_vertex_buffer(0, self.paper_buffer.slice(..));
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render_pass.draw(0..6, 0..1);
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@@ -948,7 +981,40 @@ mod tests {
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#[test]
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fn test_camera_uniforms() {
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let _u = CameraUniforms::default();
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assert_eq!(std::mem::size_of::<CameraUniforms>(), 16);
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// Muss dem WGSL-Layout entsprechen: vec2 + vec2 + vec4
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assert_eq!(std::mem::size_of::<CameraUniforms>(), 32);
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}
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#[test]
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fn test_shader_is_valid_and_matches_uniforms() {
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// Ein Shaderfehler fiele sonst erst beim Programmstart auf
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let module = naga::front::wgsl::parse_str(include_str!("shader.wgsl"))
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.unwrap_or_else(|e| panic!("WGSL-Fehler: {e}"));
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naga::valid::Validator::new(
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naga::valid::ValidationFlags::all(),
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naga::valid::Capabilities::empty(),
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)
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.validate(&module)
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.unwrap_or_else(|e| panic!("Shader ungültig: {e:?}"));
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for name in ["vs_main", "fs_main", "fs_ink"] {
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assert!(
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module.entry_points.iter().any(|ep| ep.name == name),
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"Einstiegspunkt {name} fehlt"
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);
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}
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let camera = module
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.types
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.iter()
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.find(|(_, ty)| ty.name.as_deref() == Some("CameraUniforms"))
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.expect("CameraUniforms fehlt im Shader")
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.1;
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match camera.inner {
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naga::TypeInner::Struct { span, .. } => {
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assert_eq!(span as usize, std::mem::size_of::<CameraUniforms>())
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}
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ref other => panic!("CameraUniforms ist kein Struct: {other:?}"),
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}
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}
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#[test]
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