perf(storage): kompaktes JSON, Stroke-Treue und Snapshot-Optimierung
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+16
-4
@@ -104,6 +104,8 @@ pub struct CanvasState {
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pub camera_buffer: wgpu::Buffer,
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pub camera_bind_group: wgpu::BindGroup,
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pub current_ink_color: [f32; 4],
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pub current_stroke_width_mm: f32,
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pub current_tool: crate::document::StrokeTool,
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// Statische Hintergrund-Geometrie
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pub paper_buffer: wgpu::Buffer,
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@@ -374,6 +376,8 @@ impl CanvasState {
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camera_buffer,
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camera_bind_group,
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current_ink_color: default_ink_color,
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current_stroke_width_mm: 0.5,
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current_tool: crate::document::StrokeTool::Pen,
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paper_buffer,
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background_buffer,
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background_vertex_capacity: Self::INITIAL_BACKGROUND_CAPACITY,
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@@ -502,10 +506,14 @@ impl CanvasState {
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/// Konfiguriert die Strichbreite in Millimetern.
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pub fn set_stroke_width_mm(&mut self, width_mm: f32) {
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// 10 Einheiten = 1 mm. Radius = (width_mm * 10.0) / 2.0 = width_mm * 5.0.
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let base_radius = (width_mm * 5.0).max(0.25);
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self.spline_config.min_radius = (base_radius * 0.5).max(0.15);
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self.spline_config.max_radius = (base_radius * 1.5).max(0.35);
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self.current_stroke_width_mm = width_mm;
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self.spline_config =
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SplineConfig::from_width_units(width_mm * crate::document::UNITS_PER_MM);
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}
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/// Setzt das aktive Zeichenwerkzeug für den Stift.
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pub fn set_tool(&mut self, tool: crate::document::StrokeTool) {
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self.current_tool = tool;
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}
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/// Setzt den Seitenhintergrund und aktualisiert bei Bedarf den Vertex-Puffer.
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@@ -643,6 +651,10 @@ impl CanvasState {
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self.current_ink_color,
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&self.spline_config,
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);
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let mut stroke = stroke;
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stroke.tool = self.current_tool;
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stroke.width = self.current_stroke_width_mm * crate::document::UNITS_PER_MM;
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stroke.finalized = true;
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// Temporären GPU-Live-Buffer vollständig leeren
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self.live_samples.clear();
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