fix(updater): Sichere In-App Updates mit ureq, SHA256-Integrität und atomarem AppImage-Tausch

This commit is contained in:
2026-10-06 12:23:14 +02:00
parent dfb5a64917
commit 91e2d78b4f
17 changed files with 1664 additions and 478 deletions
+35 -23
View File
@@ -11,9 +11,7 @@ use std::sync::Arc;
use winit::dpi::PhysicalSize;
use winit::window::Window;
use crate::background::{
generate_background_mesh, generate_paper_quad, DESK_COLOR,
};
use crate::background::{generate_background_mesh, generate_paper_quad, DESK_COLOR};
use crate::document::{Page, PageBackground, PageViewport, Stroke, StylusSample};
use crate::filter::OneEuroFilter;
use crate::spline::{self, ControlPoint, SplineConfig};
@@ -143,7 +141,8 @@ impl CanvasState {
/// Initialisiert den CanvasState für das übergebene Winit-Fenster.
pub async fn new(window: Arc<Window>) -> Result<Self, Box<dyn std::error::Error>> {
let size = window.inner_size();
let viewport = PageViewport::calculate(size.width as f32, size.height as f32, Self::VIEWPORT_MARGIN);
let viewport =
PageViewport::calculate(size.width as f32, size.height as f32, Self::VIEWPORT_MARGIN);
// 1. WGPU Instance & Surface
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
@@ -187,7 +186,10 @@ impl CanvasState {
let present_mode = if std::env::var("INK_FORCE_FIFO").is_ok() {
eprintln!("Erzwinge PresentMode::Fifo (via INK_FORCE_FIFO)");
wgpu::PresentMode::Fifo
} else if surface_caps.present_modes.contains(&wgpu::PresentMode::Mailbox) {
} else if surface_caps
.present_modes
.contains(&wgpu::PresentMode::Mailbox)
{
eprintln!("Verwende Zero-Latency PresentMode::Mailbox");
wgpu::PresentMode::Mailbox
} else {
@@ -358,12 +360,7 @@ impl CanvasState {
});
// 8. egui Renderer für das schwebende UI initialisieren
let egui_renderer = egui_wgpu::Renderer::new(
&device,
config.format,
None,
1,
);
let egui_renderer = egui_wgpu::Renderer::new(&device, config.format, None, 1);
Ok(Self {
surface,
@@ -410,7 +407,11 @@ impl CanvasState {
transform_scale: scale,
transform_offset: offset,
};
self.queue.write_buffer(&self.camera_buffer, 0, bytemuck::cast_slice(&[camera_uniforms]));
self.queue.write_buffer(
&self.camera_buffer,
0,
bytemuck::cast_slice(&[camera_uniforms]),
);
}
/// Passt die Surface und Projektionsmatrizen an eine neue Fenstergröße an.
@@ -433,13 +434,15 @@ impl CanvasState {
/// Verschiebt den Bildausschnitt um Bildschirm-Pixel delta.
pub fn pan(&mut self, delta_x: f32, delta_y: f32) {
self.camera.pan_by_screen_delta(delta_x, delta_y, &self.viewport);
self.camera
.pan_by_screen_delta(delta_x, delta_y, &self.viewport);
self.update_uniforms();
}
/// Zoomt zentriert auf eine Cursor-Bildschirmposition.
pub fn zoom_at(&mut self, cursor_x: f32, cursor_y: f32, factor: f32) {
self.camera.zoom_at_cursor([cursor_x, cursor_y], factor, &self.viewport);
self.camera
.zoom_at_cursor([cursor_x, cursor_y], factor, &self.viewport);
self.update_uniforms();
}
@@ -451,12 +454,14 @@ impl CanvasState {
/// Transformiert Fenster-Pixel in Seitenkoordinaten.
pub fn screen_to_page(&self, screen_x: f32, screen_y: f32) -> Option<glam::Vec2> {
self.camera.screen_to_page(screen_x, screen_y, &self.viewport)
self.camera
.screen_to_page(screen_x, screen_y, &self.viewport)
}
/// Transformiert Fenster-Pixel in Seitenkoordinaten und klemmt auf die Seite.
pub fn screen_to_page_clamped(&self, screen_x: f32, screen_y: f32) -> glam::Vec2 {
self.camera.screen_to_page_clamped(screen_x, screen_y, &self.viewport)
self.camera
.screen_to_page_clamped(screen_x, screen_y, &self.viewport)
}
/// Transformiert einen Punkt aus DIN-A4-Seitenkoordinaten in Fenster-Bildschirmkoordinaten.
@@ -471,7 +476,8 @@ impl CanvasState {
self.live_vertex_count = self.live_vertices.len() as u32;
if self.live_vertices.len() > self.live_vertex_capacity {
self.live_vertex_capacity = (self.live_vertices.len() * 2).max(Self::INITIAL_LIVE_CAPACITY);
self.live_vertex_capacity =
(self.live_vertices.len() * 2).max(Self::INITIAL_LIVE_CAPACITY);
self.live_vertex_buffer = self.device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Live Stroke Vertex Buffer (Reallocated)"),
size: (self.live_vertex_capacity * std::mem::size_of::<InkVertex>()) as u64,
@@ -522,7 +528,8 @@ impl CanvasState {
}
if !mesh.is_empty() {
self.queue.write_buffer(&self.background_buffer, 0, bytemuck::cast_slice(&mesh));
self.queue
.write_buffer(&self.background_buffer, 0, bytemuck::cast_slice(&mesh));
}
}
@@ -539,7 +546,8 @@ impl CanvasState {
}
if page.vertex_cache.len() > self.committed_vertex_capacity {
self.committed_vertex_capacity = (page.vertex_cache.len() * 2).max(Self::INITIAL_COMMITTED_CAPACITY);
self.committed_vertex_capacity =
(page.vertex_cache.len() * 2).max(Self::INITIAL_COMMITTED_CAPACITY);
self.committed_vertex_buffer = self.device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Committed Strokes Vertex Buffer (Reallocated)"),
size: (self.committed_vertex_capacity * std::mem::size_of::<InkVertex>()) as u64,
@@ -655,7 +663,8 @@ impl CanvasState {
}
let color = self.current_ink_color;
let raw_strip = spline::generate_triangle_strip(&self.live_control_points, &self.spline_config);
let raw_strip =
spline::generate_triangle_strip(&self.live_control_points, &self.spline_config);
self.live_vertices = raw_strip
.into_iter()
.map(|v| InkVertex::new(v.position[0], v.position[1], color))
@@ -667,7 +676,8 @@ impl CanvasState {
}
if self.live_vertices.len() > self.live_vertex_capacity {
self.live_vertex_capacity = (self.live_vertices.len() * 2).max(Self::INITIAL_LIVE_CAPACITY);
self.live_vertex_capacity =
(self.live_vertices.len() * 2).max(Self::INITIAL_LIVE_CAPACITY);
self.live_vertex_buffer = self.device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Live Stroke Vertex Buffer (Reallocated)"),
size: (self.live_vertex_capacity * std::mem::size_of::<InkVertex>()) as u64,
@@ -694,7 +704,8 @@ impl CanvasState {
) -> Result<(), wgpu::SurfaceError> {
// Vor dem Renderpass: egui-Texturen aktualisieren
for (id, image_delta) in &textures_delta.set {
self.egui_renderer.update_texture(&self.device, &self.queue, *id, image_delta);
self.egui_renderer
.update_texture(&self.device, &self.queue, *id, image_delta);
}
let output = self.surface.get_current_texture()?;
@@ -784,7 +795,8 @@ impl CanvasState {
occlusion_query_set: None,
});
self.egui_renderer.render(&mut egui_pass, clipped_primitives, screen_descriptor);
self.egui_renderer
.render(&mut egui_pass, clipped_primitives, screen_descriptor);
}
self.queue.submit(std::iter::once(encoder.finish()));