Initial commit: ink-notes (latency-optimized Linux inking app in Rust)

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harald committed 2026-10-06 10:15:22 +02:00
commit d7ffef5368
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// WGSL Shader für 2D-Vektor-Meshes der Inking-App
// Unterstützt echte Multi-Color-Vertizes und DIN-A4-Seitenkoordinatentransformation
struct VertexInput {
@location(0) position: vec2<f32>,
@location(1) color: vec4<f32>,
};
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
@location(0) color: vec4<f32>,
};
struct CameraUniforms {
transform_scale: vec2<f32>,
transform_offset: vec2<f32>,
};
@group(0) @binding(0)
var<uniform> camera: CameraUniforms;
@vertex
fn vs_main(in: VertexInput) -> VertexOutput {
var out: VertexOutput;
let ndc = in.position * camera.transform_scale + camera.transform_offset;
out.clip_position = vec4<f32>(ndc, 0.0, 1.0);
out.color = in.color;
return out;
}
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
return in.color;
}